Reputation: 56
Hy!
My problem is simple: I have a function in the extendedgamefunctions
class:
In the header:
#include "Gameitems.h"
extern "C" {
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
};
extern std::vector<std::vector<Gameitems>> items;
class A
{
A();
~A();
public:
static void messagewindow(lua_State*);
};
and the code is:
Functions extfunctions;
A::A()
{}
A::~A()
{}
void A::messagewindow(lua_State *L)
{
string message =lua_tostring(L,0);
extfunctions.Messagewindow(message);
}
and I want to bind in an another function called Gamefunctions
:
#include "Externedgamefunctions.h"
A egfunctions;
lua_State* L;
void Gamefunctions::luainit()
{
L = luaL_newstate();
/* load Lua base libraries */
luaL_openlibs(L);
lua_pushcfunction(L,&A::messagewindow);
lua_setglobal(L, "messagewindow");
}
Rather the funtion from another class is static, I get this error:
Error 5 error C2664: 'lua_pushcclosure' : cannot convert parameter 2 from 'void (__cdecl *)(lua_State *)' to 'lua_CFunction' C:\Users\Bady\Desktop\MY Game\basicconfig\BlueButterfly\BlueButterfly\Gamefunctions.cpp 170
I dont want to make a plus funtion into the gamefunctions to get the messagewindow (unless I have no other coises) because I directly write the extendedgamefunctions to not make an endless stringmonster.
Edit: Almost forgot: Lua 5.2 and c++11
Upvotes: 1
Views: 450
Reputation: 843
lua_CFunction
is defined as typedef int (*lua_CFunction) (lua_State *L);
, so you need to change void A::messagewindow(lua_State *L)
to int A::messagewindow(lua_State *L)
.
Upvotes: 1