Reputation: 1858
I'm making a side scrolling game and I wan't to know how can I create an infinite terrain, do I need to use a static body that keeps on increasing its width? Also since its an infinite world, is it a good idea to just create a body to be used as an obstacle and then remove it when not in range?
public Body createPlatform(){
Body body;
BodyDef def = new BodyDef();
def.type = BodyDef.BodyType.StaticBody;
def.fixedRotation = true;
def.position.set(0.6f, 1.6f);
body = world.createBody(def);
PolygonShape shape = new PolygonShape();
shape.setAsBox(2f, 1.5f);//have no Idea how to increase width infinitely or should I even be using a Body as ground.
FixtureDef fDef = new FixtureDef();
fDef.shape = shape;
fDef.density = 1f;
body.createFixture(fDef);
shape.dispose();
return(body);
}
Also I'm using Libgdx library and java of course.
Upvotes: 2
Views: 690
Reputation: 1397
It's best to split the world into chunks: once the player exits one chunk, load in one or more. You do not need to have the chunks pre-loaded; you load them in on the fly depending on the player's location.
Upvotes: 2