Reputation: 83
I want to change my Relative layout's background every 10 seconds with fade in/fade out animation. So I found
//Transitiondrawable
TransitionDrawable transition = (TransitionDrawable) viewObj.getBackground();
transition.startTransition(transitionTime);
But it supports only 2 Drawable and I want to add more Is there any way to do this?
Upvotes: 0
Views: 991
Reputation: 2725
First implement MyAnim.java class as below:
public class MyAnim extends Animation {
private final RelativeLayout view;
private int targetBackGround;
public MyAnim(RelativeLayout view, int tagetBackGroundColor) {
this.view = view;
this.targetBackGround = tagetBackGroundColor;
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
super.applyTransformation(interpolatedTime, t);
view.setBackgroundColor(targetBackGround);
}
public void setColor(int color) {
this.targetBackGround = color;
}
}
Then add below code to your activity and call that animateBackground() method wherever you want:
private MyAnim backgroundAnim;
private int i;
private void animateBackground(){
final RelativeLayout animLay = (RelativeLayout) findViewById(R.id.animLay);
final int colors[] = new int[]{Color.RED, Color.CYAN, Color.DKGRAY, Color.GREEN, Color.MAGENTA};
backgroundAnim = new MyAnim(animLay, colors[i]);
backgroundAnim.setDuration(1000);
animLay.startAnimation(backgroundAnim);
backgroundAnim.setAnimationListener(new Animation.AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
}
@Override
public void onAnimationEnd(Animation animation) {
if (i == colors.length - 1) {
i = 0;
} else {
i++;
}
backgroundAnim.setColor(colors[i]);
animLay.startAnimation(backgroundAnim);
}
@Override
public void onAnimationRepeat(Animation animation) {
}
});
}
Upvotes: 2
Reputation: 7674
You can create your own loop, something like:
int delayBetweenAnimations = 10000;
for (int i = 0; i < yourImagesArray.length ; i++) {
int delay = i * delayBetweenAnimations;
yourImageview.postDelayed(new Runnable() {
@Override
public void run() {
//set your image and animation here
}
}, delay);
}
Another way is to use recursive animation:
@Override
public void onAnimationEnd(Animator animation) {
if(check_if_you_Still_want to_loop){
//rerun your animation
}
}
Upvotes: 2