Reputation: 77
I currently have the following problem:
I have a class which includes 3 different fields
The enum can be initialised by passing a string or the enum object. The ADUser can be initialised by passing a string (LoginName) or the user by itself and the CustomClass can be initialized by passing a string, int or the object.
Now I want to initialize the class to pass all different combinations like
class(string enumValue, string adUser, string customClass)
class(string enumValue, ADUser adUser, CustomClass customClass)
class(EnumValue enumValue, string adUser, CustomClass customClass)
Is there a way to simplify the constructors without typing all of the 12 possibilities (Enum-2 * ADUser-2 * CClass-3 = 12)?
I thought about chained constructors where i also ended up with 12 constructors but also thought about just passing the c# Object on each parameter and cast it and do stuff with it but i think that is just a dirty workaround?
The class is contained in an library and so can be used internal but also public. For the internal uses there is no problem to pass a concrete version of an object.
But if i use it public in other solutions these solutions can only refer to string or int values. So the class should be able to 'take' the values and convert them while beeing initialised because it have access to all the real objects.
Maybe this clarifies the problem a bit.
Here some code snippets with changed names:
#region Content of libraryOne
public class ClassName
{
internal EnumValueWrapper { get; set; }
internal CustomClass { get; set; }
internal ADUser { get; set; }
public ClassName() { ... } //Now via Builder Pattern
internal ClassName() { ... } //With Parameters for internal initialisations
public InformationContainer GetContentInfo()
{
//[...]Process Stuff and Return Container
}
}
internal CustomClass { ... }
internal EnumValueWrapper { ... }
internal ADUser { ... }
#endregion Content of libraryOne
Upvotes: 1
Views: 2530
Reputation: 307
If your class has only 3 properties (EnumValue, ADUser, CustomClass
) then you should have only one constructor with these :class(EnumValue enumValue, ADUser adUser, CustomClass customClass)
. The ADUser
and CustomClass
should be instantiated outside of your class using their constructor which support string
or int
, etc;
Example:
class (EnumValue param, new ADUser(string_param), new CustomClass(int_param));
class (EnumValue param, new ADUser(ADUser_param), new CustomClass(string_param));
Edit You can use it like I described above for internal scope and for the public part you can use and expose a factory (wrapper) class which actually can receive users and other parameters as strings or int and internally instantiate and return your class.
In addition to your snippet: Create a proxy like public class in your assembly that can be accessed from outside (from other assemblies).Make your class internal:
public class ClassNameBuilder
{
private ClassName _className;
public ClassNameBuilder(string enumValue, string user, string custom_class)
{
_className = new ClassName(EnumToString, new User(user), new CustomClass(custom_class));
}
public void CallClassNameMethod1()
{
return _className.Method1()
}
public void CallClassNameMethod2()
{
return _className.Method2()
}
}
The builder class can use whatever method you want to build the ClassName object; This way you can expose all your class methods without using multiple constructors.
Upvotes: 1
Reputation: 1003
I think the best thing to do is use the Builder pattern. You can even use it with derived classes.
My classes to build:
public class MyBaseClass
{
public MyBaseClass(SomeEnum enumValue, User user)
{
}
}
public class MyDerivedClass : MyBaseClass
{
public MyDerivedClass(SomeEnum enumValue, User user, CustomClass customStuff)
: base(enumValue, user)
{
}
}
Now let's add a builder class featuring an additional extension class for making things much more comfortable (it's sort of an extended Builder pattern using C# extension method wizadry):
public class MyBaseClassBuilder
{
public SomeEnum EnumValue { get; set; }
public User User { get; set; }
}
public static class MyBaseClassBuilderExtensions
{
public static T SetEnumValue<T>(this T instance, SomeEnum value)
where T : MyBaseClassBuilder
{
instance.EnumValue = value;
return instance;
}
public static T SetEnumValue<T>(this T instance, string value)
where T : MyBaseClassBuilder
{
instance.EnumValue = (SomeEnum)Enum.Parse(typeof(SomeEnum), value);
return instance;
}
public static T SetUser<T>(this T instance, User value)
where T : MyBaseClassBuilder
{
instance.User = value;
return instance;
}
public static T SetUser<T>(this T instance, string value)
where T : MyBaseClassBuilder
{
instance.User = new User(value);
return instance;
}
public static MyBaseClass Build(this MyBaseClassBuilder instance)
{
return new MyBaseClass(instance.EnumValue, instance.User);
}
}
Now let's do the same thing for our derived class:
public class MyDerivedClassBuilder : MyBaseClassBuilder
{
public CustomClass CustomStuff { get; set; }
}
public static class MyDerivedClassBuilderExtensions
{
public static T SetCustomStuff<T>(this T instance, CustomClass value)
where T : MyDerivedClassBuilder
{
instance.CustomStuff = value;
return instance;
}
public static T SetCustomStuff<T>(this T instance, string value)
where T : MyDerivedClassBuilder
{
instance.CustomStuff = new CustomClass(value);
return instance;
}
public static MyDerivedClass Build(this MyDerivedClassBuilder instance)
{
return new MyDerivedClass(instance.EnumValue, instance.User, instance.CustomStuff);
}
}
Now you can construct your instances in some fluent API style way:
static void Main(string[] args)
{
MyBaseClass baseInstance = new MyBaseClassBuilder()
.SetEnumValue("Alpha")
.SetUser("Big Duke")
.Build();
MyDerivedClass derivedInstance = new MyDerivedClassBuilder()
.SetEnumValue(SomeEnum.Bravo)
.SetUser(new User("Lt. Col. Kilgore"))
.SetCustomStuff("Smells like victory")
.Build();
}
Finally the additional types:
public enum SomeEnum
{
Alpha,
Bravo
}
public class User
{
public User(string name)
{
this.Name = name;
}
public string Name { get; private set; }
}
public class CustomClass
{
public CustomClass(string notation)
{
this.Notation = notation;
}
public string Notation { get; private set; }
}
This way you can construct instances which require many constructor arguments in a comfortable way.
Upvotes: 0