Reputation: 66032
What is the best way to simulate a user entering text in a text input box in JS and/or jQuery?
I don't want to actually put text in the input box, I just want to trigger all the event handlers that would normally get triggered by a user typing info into a input box. This means focus, keydown, keypress, keyup, and blur. I think.
So how would one accomplish this?
Upvotes: 229
Views: 447182
Reputation: 954
For me works only this
const keyboardEvent = document.createEvent('KeyboardEvent');
const m = keyboardEvent['initKeyboardEvent'] ? 'initKeyboardEvent' : 'initKeyEvent';
keyboardEvent[m]('keydown', true, true, window, false, false, false, false, 40, 0);
input.dispatchEvent(keyboardEvent);
and don't even ask me what happens here
Upvotes: 0
Reputation: 9189
You could dispatching events using Event
and KeyboardEvent
like this:
el.dispatchEvent(new Event('focus'));
el.dispatchEvent(new KeyboardEvent('keypress',{'key':'a'}));
Upvotes: 121
Reputation: 13723
For typescript cast to KeyboardEventInit and provide the correct keyCode integer
const event = new KeyboardEvent("keydown", {
keyCode: 38,
} as KeyboardEventInit);
Upvotes: 3
Reputation: 2080
I thought I would draw your attention that in the specific context where a listener was defined within a jQuery plugin, then the only thing that successfully simulated the keypress event for me, eventually caught by that listener, was to use setTimeout(). e.g.
setTimeout(function() { $("#txtName").keypress() } , 1000);
Any use of $("#txtName").keypress()
was ignored, although placed at the end of the .ready() function
. No particular DOM supplement was being created asynchronously anyway.
Upvotes: 2
Reputation: 11800
You can achieve this with: EventTarget.dispatchEvent(event)
and by passing in a new KeyboardEvent as the event.
For example: element.dispatchEvent(new KeyboardEvent('keypress', {'key': 'a'}))
Working example:
// get the element in question
const input = document.getElementsByTagName("input")[0];
// focus on the input element
input.focus();
// add event listeners to the input element
input.addEventListener('keypress', (event) => {
console.log("You have pressed key: ", event.key);
});
input.addEventListener('keydown', (event) => {
console.log(`key: ${event.key} has been pressed down`);
});
input.addEventListener('keyup', (event) => {
console.log(`key: ${event.key} has been released`);
});
// dispatch keyboard events
input.dispatchEvent(new KeyboardEvent('keypress', {'key':'h'}));
input.dispatchEvent(new KeyboardEvent('keydown', {'key':'e'}));
input.dispatchEvent(new KeyboardEvent('keyup', {'key':'y'}));
<input type="text" placeholder="foo" />
Upvotes: 29
Reputation: 1508
First of all, I need to say that sample from Sionnach733 worked flawlessly. Some users complain about absent of actual examples. Here is my two cents. I've been working on mouse click simulation when using this site: https://www.youtube.com/tv. You can open any video and try run this code. It performs switch to next video.
function triggerEvent(el, type, keyCode) {
if ('createEvent' in document) {
// modern browsers, IE9+
var e = document.createEvent('HTMLEvents');
e.keyCode = keyCode;
e.initEvent(type, false, true);
el.dispatchEvent(e);
} else {
// IE 8
var e = document.createEventObject();
e.keyCode = keyCode;
e.eventType = type;
el.fireEvent('on'+e.eventType, e);
}
}
var nextButton = document.getElementsByClassName('icon-player-next')[0];
triggerEvent(nextButton, 'keyup', 13); // simulate mouse/enter key press
Upvotes: 3
Reputation: 4736
Here's a vanilla js example to trigger any event:
function triggerEvent(el, type){
if ('createEvent' in document) {
// modern browsers, IE9+
var e = document.createEvent('HTMLEvents');
e.initEvent(type, false, true);
el.dispatchEvent(e);
} else {
// IE 8
var e = document.createEventObject();
e.eventType = type;
el.fireEvent('on'+e.eventType, e);
}
}
Upvotes: 28
Reputation: 4206
To trigger an enter keypress, I had to modify @ebynum response, specifically, using the keyCode property.
e = $.Event('keyup');
e.keyCode= 13; // enter
$('input').trigger(e);
Upvotes: 35
Reputation: 20948
You're now able to do:
var e = $.Event("keydown", {keyCode: 64});
Upvotes: 12
Reputation: 3534
You can trigger any of the events with a direct call to them, like this:
$(function() {
$('item').keydown();
$('item').keypress();
$('item').keyup();
$('item').blur();
});
Does that do what you're trying to do?
You should probably also trigger .focus()
and potentially .change()
If you want to trigger the key-events with specific keys, you can do so like this:
$(function() {
var e = $.Event('keypress');
e.which = 65; // Character 'A'
$('item').trigger(e);
});
There is some interesting discussion of the keypress events here: jQuery Event Keypress: Which key was pressed?, specifically regarding cross-browser compatability with the .which property.
Upvotes: 274