Reputation: 2617
I'm trying to create a window, let's say 400x400:
SDL_Init(SDL_INIT_VIDEO);
Uint32 mode = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE;
SDL_Window* window;
SDL_Renderer* renderer;
if (SDL_CreateWindowAndRenderer(400, 400, mode, &window, &renderer))
return 2;
if (!window || !renderer)
return 2;
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
SDL_Event event;
int quit = 0;
while (!quit)
{
while (SDL_PollEvent(&event))
{
if (event.type == SDL_QUIT)
quit = 1;
}
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
I see a window filled with black pixels. However, the window's size is 500x500 withouth borders, and 502x540 with them, but why?
Upvotes: 3
Views: 1108
Reputation: 3962
On Windows, the OS may stretch your window in the case when you are using a high DPI monitor. You can disable this stretching using:
SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "1")
Upvotes: 2