Reputation: 1
This seems simple enough, I just can't crack it though.
currently, in the below code. its a UILoader with a series of thumbnail mc's horizontally across the bottom of the FLA. when the thumbs are clicked and new SWF loads in the UI.
I am simply looking for the error of my ways, hopefully by simply added to this code and a possible explanation. I need to figure out how to play/stop on exit and new mp3 sound file.
UILoader With movieClips used for thumbnail loads
var imagesXML:XML;
var xmlLoader: URLLoader = new URLLoader();
xmlLoader.load(new URLRequest("lessons/images/Images5.xml"));
/////////////////////////////////////////////////////////////
//////////// thumbnail loader /////////////////////////
function xmlLoaded(evt:Event):void
{
imagesXML = new XML(xmlloader.data);
var thumbLoader:UILoader;
for(var i:uint = 0; i < imagesXML.image.length(); i++)
{
thumbLoader UILoader(getChildByName("thumb" + 1));
thumbLoader.load(new URLRequest("lessons/images/thumbs/" + imagesXML.image[i].@file));
thumbLoader.buttonmode = true;
thumbLoader.addEventListener(MouseEvent.CLICK, thumbClicked);
var fullPath:String = "lessons/images/file-1.swf";
mainLoader.load(new URLRequest(fullpath));
}
}
/////////////////////////////////////////////////////////////
//////////////// load Images /////////////////////////////
function thumbClicked(evt:MouseEvent):void
{
var thumbName:String = evt.currentTarget.name;
var thumbIndex:uint = uint(thumbName.substr(5));
var fullPath:String = "lessons/images/" + imagesXML. image[thumbIndex].@file;
mainLoader.load(new URLRequest(fullPath));
}
Upvotes: 0
Views: 43
Reputation: 15881
Declare sound object outside of functions so it is available to all functions
var mySound:Sound;
var myChannel:SoundChannel;
function thumbClicked(evt:MouseEvent):void
{
var thumbName:String = evt.currentTarget.name;
var thumbIndex:uint = uint(thumbName.substr(5));
var fullPath:String = "lessons/images/" + imagesXML. image[thumbIndex].@file;
mainLoader.load(new URLRequest(fullPath));
//stop any already playing sound
if ( myChannel != null) { myChannel.stop(); }
//load an MP3 file
mySound = new Sound(); mychannel = new SoundChannel();
mySound.load(new URLRequest("myAudio.mp3"));
mySound.play();
}
Upvotes: 0
Reputation: 179
you can try to use this library https://github.com/treefortress/SoundAS or try to google "Sound manager for as3" and I sure you will find library you like
Upvotes: 0