Reputation: 33
This example from book Mark Vasilkov - "Kivy Blueprints" It works, but, while drawing, lines, paint over the buttons. Please help to solve this problem
...
class CanvasWidget(Widget):
def on_touch_down(self, touch):
if Widget.on_touch_down(self, touch):
return True
print(touch.x, touch.y)
with self.canvas:
Color(*get_color_from_hex('#0080FF80'))
Line(circle=(touch.x, touch.y, 2), width=2)
touch.ud['current_line'] = Line(points=(touch.x, touch.y), width=2)
def on_touch_move(self, touch):
if 'current_line' in touch.ud:
touch.ud['current_line'].points += (touch.x, touch.y)
def set_color(self, new_color):
self.canvas.add(Color(*new_color))
def clear_canvas(self):
self.canvas.clear()
saved = self.children[:]
self.clear_widgets()
for widget in saved:
self.add_widget(widget)
class PaintApp(App):
def build(self):
self.canvas_widget = CanvasWidget()
self.canvas_widget.set_color(get_color_from_hex('#2980B9'))
return self.canvas_widget
if __name__ == '__main__':
PaintApp().run()
Button 'Clear' and 'ColorButtons' on Kv file.
<CanvasWidget>:
Button:
on_release: root.clear_canvas()
text: 'Clear'
...
<ColorButton@RadioButton>:
on_release: app.canvas_widget.set_color(self.background_color)
...
Upvotes: 2
Views: 2517
Reputation: 246
Use canvas.before
instead of canvas
:
...
def on_touch_down(self, touch):
if Widget.on_touch_down(self, touch):
return True
print(touch.x, touch.y)
with self.canvas.before:
Color(*get_color_from_hex('#0080FF80'))
Line(circle=(touch.x, touch.y, 2), width=2)
touch.ud['current_line'] = Line(points=(touch.x, touch.y), width=2)
...
Upvotes: 2