Reputation: 51255
In my application i need to create HBITMAP objects to which I render and from where I copy the result.
I use the function "CreateDIBSection" to create these bitmaps, however this function required a DC (Device Context) as first parameter. Currently I get this by calling GetDC(hWnd) on the main windows handle (hWnd). But I would like to be able to create HBITMAPS without the requirement of having an application window, without some kind of in memory DC, Is this possible?
Upvotes: 5
Views: 3107
Reputation: 11
try this. it worked.
HDC hdcScreen = ::GetDC( NULL );
HDC hdcMemDC = ::CreateCompatibleDC(hdcScreen);
HBITMAP hbmScreen = ::CreateCompatibleBitmap(hdcScreen, cx, cy);
HBITMAP hOldBitmap = (HBITMAP) ::SelectObject(hdcMemDC, hbmScreen);
MyImageDraw(hdcMemDC, ...);
// The drawing image is held in hBitmap. You can save it
HBITMAP hBitmap = (HBITMAP)::SelectObject(hdcMemDC, hOldBitmap);
// save The trend image into c:\test.bmp
PBITMAPINFO pbi = CreateBitmapInfoStruct(hBitmap);
CreateBMPFile("C:\\Temp\\test.bmp", pbi, hBitmap, hdcMemDC);
//Clean up
::DeleteObject(hbmScreen);
::DeleteObject(hdcMemDC);
::ReleaseDC( NULL, hdcScreen );
Upvotes: 1
Reputation: 941417
You can get one with CreateDC for the display:
HDC hDc = CreateDC(L"DISPLAY", NULL, NULL, NULL);
Cleanup with DeleteDC(). It is only used to initialize the palette for bitmaps with indexed format. NULL might work if you don't use such a format, never tried it.
Then there's GDI+, #include <gdiplus.h>
and the Bitmap class...
Upvotes: 3
Reputation: 24988
CreateCompatibleDC(NULL)
will create you a device context that is compatible with the screen - which sounds like it would be ideal in the situation.
Upvotes: 4