Reputation: 185
I got my projection matrix setup with glOrtho() like this:
glOrtho(-Application.HALF_WIDTH, Application.HALF_WIDTH, -Application.HALF_HEIGHT, Application.HALF_HEIGHT, 1, -1);
So, when I draw something at origin (0; 0), opengl draws it at the center of the screen. Fine. But now I want to flip the Y coordinate, so I've changed it to this:
glOrtho(-Application.HALF_WIDTH, Application.HALF_WIDTH, Application.HALF_HEIGHT, -Application.HALF_HEIGHT, 1, -1);
And when I try to draw at (0; 0) (or at any position), it gives a black screen.
What could cause this problem? p.s. i'm using lwjgl
Upvotes: 2
Views: 181
Reputation: 22174
When changing the orientation of the y-axis, also the winding order of the primitives changes. So if backface culling is enabled, one has to adjust the winding order by setting it with
glFontFace(GL_CCW)
Upvotes: 4