Reputation: 19979
I'm experiencing an unusual issue where the keyboard correctly responds to input focus actions in the simulator (hardward keyboard disabled), but when I build and test on an actual device, the keyboard doesn't appear.
The app is a simple SFSafariViewController. Do I need to specify keyboard settings in Info.plist or something similar?
----- Update -----
Adding source code:
import UIKit
import SafariServices
class ViewController: UIViewController
{
private var urlString:String = "https://example.com"
override func viewDidLoad()
{
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
// This will remove the status (battery, time, etc) bar
UIApplication.sharedApplication().statusBarHidden = true
let svc = SFSafariViewController(URL: NSURL(string: self.urlString)!)
// Kind of a hack, in that we really aren't removing the navbar
// Rather we are adjusting the starting point of the vpc object so it appears as the navbar is hidden
self.presentViewController(svc, animated: true) {
var frame = svc.view.frame
let OffsetY: CGFloat = 42
frame.origin = CGPoint(x: frame.origin.x, y: frame.origin.y - OffsetY)
frame.size = CGSize(width: frame.width, height: frame.height + OffsetY)
svc.view.frame = frame
}
}
override func didReceiveMemoryWarning()
{
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
Upvotes: 1
Views: 480
Reputation: 19979
Ugh. Being new to ios development I was 100% certain my code was borked, which was causing the keyboard not to appear. So this morning I created a test project and added each line of code from my project to the test project to see which was causing the perceived breakage.
After all the code was added back, I re-compiled the test project again, and it worked. Same exact code as the normal project, wtf? So then I realized there must be some caching anomaly that is causing the issue, and sure enough I found this post on how to clear Xcode cache. After clearing the cache I re-loaded my project, re-compiled, and sure enough, my project worked as expected.
So in short, when in doubt, clear that cache.
Upvotes: 1