Reputation: 1129
is there a way in python to generate a continuous series of beeps in increasing amplitude and export it into a WAV file?
Upvotes: 17
Views: 23808
Reputation: 564
I adjusted it a bit further, now it should be a lot faster, and I added a function for playing multiple tones at the same time.
import numpy as np
import scipy.io.wavfile
class BeepGenerator:
def __init__(self):
# Audio will contain a long list of samples (i.e. floating point numbers describing the
# waveform). If you were working with a very long sound you'd want to stream this to
# disk instead of buffering it all in memory list this. But most sounds will fit in
# memory.
self.audio = []
self.sample_rate = 44100.0
def append_silence(self, duration_milliseconds=500):
"""
Adding silence is easy - we add zeros to the end of our array
"""
num_samples = duration_milliseconds * (self.sample_rate / 1000.0)
for x in range(int(num_samples)):
self.audio.append(0.0)
return
def append_sinewave(
self,
freq=440.0,
duration_milliseconds=500,
volume=1.0):
"""
The sine wave generated here is the standard beep. If you want something
more aggressive you could try a square or saw tooth waveform. Though there
are some rather complicated issues with making high quality square and
sawtooth waves... which we won't address here :)
"""
num_samples = duration_milliseconds * (self.sample_rate / 1000.0)
x = np.arange(int(num_samples))
sine_wave = volume * np.sin(2 * np.pi * freq * (x / self.sample_rate))
self.audio.extend(list(sine_wave))
return
def append_sinewaves(
self,
freqs=[440.0],
duration_milliseconds=500,
volumes=[1.0]):
"""
The sine wave generated here is the standard beep. If you want something
more aggressive you could try a square or saw tooth waveform. Though there
are some rather complicated issues with making high quality square and
sawtooth waves... which we won't address here :)
len(freqs) must be the same as len(volumes)
"""
volumes = list(np.array(volumes)/sum(volumes))
num_samples = duration_milliseconds * (self.sample_rate / 1000.0)
x = np.arange(int(num_samples))
first_it = True
for volume, freq in zip(volumes, freqs):
print(freq)
if first_it:
sine_wave = volume * np.sin(2 * np.pi * freq * (x / self.sample_rate))
first_it = False
else:
sine_wave += volume * np.sin(2 * np.pi * freq * (x / self.sample_rate))
self.audio.extend(list(sine_wave))
return
def save_wav(self, file_name):
# Open up a wav file
# wav params
# 44100 is the industry standard sample rate - CD quality. If you need to
# save on file size you can adjust it downwards. The standard for low quality
# is 8000 or 8kHz.
# WAV files here are using short, 16 bit, signed integers for the
# sample size. So we multiply the floating point data we have by 32767, the
# maximum value for a short integer. NOTE: It is theoretically possible to
# use the floating point -1.0 to 1.0 data directly in a WAV file but not
# obvious how to do that using the wave module in python.
self.audio = np.array(self.audio).astype(np.float32)
scipy.io.wavfile.write(file_name, int(self.sample_rate), np.array(self.audio))
return
if __name__ == "__main__":
bg = BeepGenerator()
bg.append_sinewave(volume=1, duration_milliseconds=100)
bg.append_silence()
bg.append_sinewave(volume=0.5, duration_milliseconds=700)
bg.append_silence()
bg.append_sinewaves(volumes=[1, 1], duration_milliseconds=700, freqs=[880, 660])
bg.append_silence()
bg.save_wav("output.wav")
Upvotes: 4
Reputation: 79
I added minor improvements to the JCx code above. As author said, its not cool to use global variables. So I wrapped his solution into class, and it works just fine:
import math
import wave
import struct
class BeepGenerator:
def __init__(self):
# Audio will contain a long list of samples (i.e. floating point numbers describing the
# waveform). If you were working with a very long sound you'd want to stream this to
# disk instead of buffering it all in memory list this. But most sounds will fit in
# memory.
self.audio = []
self.sample_rate = 44100.0
def append_silence(self, duration_milliseconds=500):
"""
Adding silence is easy - we add zeros to the end of our array
"""
num_samples = duration_milliseconds * (self.sample_rate / 1000.0)
for x in range(int(num_samples)):
self.audio.append(0.0)
return
def append_sinewave(
self,
freq=440.0,
duration_milliseconds=500,
volume=1.0):
"""
The sine wave generated here is the standard beep. If you want something
more aggresive you could try a square or saw tooth waveform. Though there
are some rather complicated issues with making high quality square and
sawtooth waves... which we won't address here :)
"""
num_samples = duration_milliseconds * (self.sample_rate / 1000.0)
for x in range(int(num_samples)):
self.audio.append(volume * math.sin(2 * math.pi * freq * ( x / self.sample_rate )))
return
def save_wav(self, file_name):
# Open up a wav file
wav_file=wave.open(file_name,"w")
# wav params
nchannels = 1
sampwidth = 2
# 44100 is the industry standard sample rate - CD quality. If you need to
# save on file size you can adjust it downwards. The stanard for low quality
# is 8000 or 8kHz.
nframes = len(self.audio)
comptype = "NONE"
compname = "not compressed"
wav_file.setparams((nchannels, sampwidth, self.sample_rate, nframes, comptype, compname))
# WAV files here are using short, 16 bit, signed integers for the
# sample size. So we multiply the floating point data we have by 32767, the
# maximum value for a short integer. NOTE: It is theortically possible to
# use the floating point -1.0 to 1.0 data directly in a WAV file but not
# obvious how to do that using the wave module in python.
for sample in self.audio:
wav_file.writeframes(struct.pack('h', int( sample * 32767.0 )))
wav_file.close()
return
if __name__ == "__main__":
bg = BeepGenerator()
bg.append_sinewave(volume=0.25, duration_milliseconds=100)
bg.append_silence()
bg.append_sinewave(volume=0.5, duration_milliseconds=700)
bg.append_silence()
bg.save_wav("output.wav")
Upvotes: 3
Reputation: 2769
I've based this on the answer to the previous question and added a lot of comments. Hopefully this makes it clear. You'll probably want to introduce a for loop to control the number of beeps and the increasing volume.
#!/usr/bin/python
# based on : www.daniweb.com/code/snippet263775.html
import math
import wave
import struct
# Audio will contain a long list of samples (i.e. floating point numbers describing the
# waveform). If you were working with a very long sound you'd want to stream this to
# disk instead of buffering it all in memory list this. But most sounds will fit in
# memory.
audio = []
sample_rate = 44100.0
def append_silence(duration_milliseconds=500):
"""
Adding silence is easy - we add zeros to the end of our array
"""
num_samples = duration_milliseconds * (sample_rate / 1000.0)
for x in range(int(num_samples)):
audio.append(0.0)
return
def append_sinewave(
freq=440.0,
duration_milliseconds=500,
volume=1.0):
"""
The sine wave generated here is the standard beep. If you want something
more aggresive you could try a square or saw tooth waveform. Though there
are some rather complicated issues with making high quality square and
sawtooth waves... which we won't address here :)
"""
global audio # using global variables isn't cool.
num_samples = duration_milliseconds * (sample_rate / 1000.0)
for x in range(int(num_samples)):
audio.append(volume * math.sin(2 * math.pi * freq * ( x / sample_rate )))
return
def save_wav(file_name):
# Open up a wav file
wav_file=wave.open(file_name,"w")
# wav params
nchannels = 1
sampwidth = 2
# 44100 is the industry standard sample rate - CD quality. If you need to
# save on file size you can adjust it downwards. The stanard for low quality
# is 8000 or 8kHz.
nframes = len(audio)
comptype = "NONE"
compname = "not compressed"
wav_file.setparams((nchannels, sampwidth, sample_rate, nframes, comptype, compname))
# WAV files here are using short, 16 bit, signed integers for the
# sample size. So we multiply the floating point data we have by 32767, the
# maximum value for a short integer. NOTE: It is theortically possible to
# use the floating point -1.0 to 1.0 data directly in a WAV file but not
# obvious how to do that using the wave module in python.
for sample in audio:
wav_file.writeframes(struct.pack('h', int( sample * 32767.0 )))
wav_file.close()
return
append_sinewave(volume=0.25)
append_silence()
append_sinewave(volume=0.5)
append_silence()
append_sinewave()
save_wav("output.wav")
Upvotes: 27