Reputation: 3
So I'm fairly new with programming having done it for maybe just under a year at this point. I'm even more new with Java (I did C++ before). So I have variables like numberHealthPotions, health, attackDamage, and so on, in a class named Fighting. But then in my main class, there are points in the game in which the character picks up a weapon, picks up a potion, or is wounded. I just need a way to say in my main class he was wounded then change the value of the health of the character or whatever.
This is just a snipet of my code to give you an idea...
else if(inputHKitchen.equalsIgnoreCase ("examine")){
System.out.println("Examine what?");
examineWhat = in.nextLine();
if(examineWhat.equalsIgnoreCase("drawer")){
System.out.println("\tYou found a knife!");
attackDamage = 50;
System.out.println("\tYour attack damage has been increased!\n");
System.out.println(houseKitchen);
}
Upvotes: 0
Views: 70
Reputation: 7910
I would write a series of public methods for the character that manage these various values.
For example, in the class YourCharacter:
private int attackDamage;
public void addDamage(int value)
{
attackDamage += value;
}
Then in your snippet:
if (examineWhat.equalsIgnoreCase("drawer")){
yourCharacter.addDamage(50);
}
Lots of good game-writing advice for Java can be found at java-gaming.org
Upvotes: 1
Reputation: 129
If your variable is static, then it might be
//note this variable must be public or protected
Player.HEALTH = 0;
if its not static, then
Player p = new Player();
p.HEALTH = 0;
Upvotes: 1