Reputation: 525
I have an OpenGL example I wrote years ago demonstrating the lense effect using the accumulation buffer. I compile it under linux, works fine.
I cross compile it to windows (gentoo crossdev, i686-mingw32). I start it with wine and on a separate laptop running windows. It looks wrong, it looks like the image did not get accumulated but only the last rendered image was used.
Could this be, because the platforms do not support the accumulation buffer? I want to exclude that it could be because something goes wrong during cross compilation.
Thanks! Nathan
Upvotes: 1
Views: 552
Reputation: 12174
On win32 you have to check the PIXELFORMATDESCRIPTOR
:
http://msdn.microsoft.com/en-us/library/dd368826(VS.85).aspx
Upvotes: 0