Reputation: 4258
i have an ImageView
and would like to scale it smaller with animation.
i use
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="@android:anim/linear_interpolator">
<scale
android:fromXScale="1.0"
android:toXScale="0.7"
android:fromYScale="1.0"
android:toYScale="0.7"
android:pivotX="50%"
android:pivotY="10%"
android:duration="1500" />
</set>
This works good. But after the animation is finished the image gets back to its original size. Any ideas why?
Upvotes: 7
Views: 17767
Reputation: 151
A simplier answer is below;
imageview.animate().translationY(-200F).duration = 500
imageview.animate().scaleY(0.4F).duration = 500
imageview.animate().scaleX(0.4F).duration = 500
Upvotes: 4
Reputation: 4258
Ok, i found a solution. is this correct like this? or it is quick and dirty? ^^
ObjectAnimator scaleDownX = ObjectAnimator.ofFloat(image, "scaleX", 0.7f);
ObjectAnimator scaleDownY = ObjectAnimator.ofFloat(image, "scaleY", 0.7f);
scaleDownX.setDuration(1500);
scaleDownY.setDuration(1500);
ObjectAnimator moveUpY = ObjectAnimator.ofFloat(image, "translationY", -100);
moveUpY.setDuration(1500);
AnimatorSet scaleDown = new AnimatorSet();
AnimatorSet moveUp = new AnimatorSet();
scaleDown.play(scaleDownX).with(scaleDownY);
moveUp.play(moveUpY);
scaleDown.start();
moveUp.start();
Upvotes: 7
Reputation: 2770
Try with this code, it will not reset the image size after animation, here view is the imageview you want to animate.
ObjectAnimator scaleDownX = ObjectAnimator.ofFloat(view, "scaleX", 0.5f);
ObjectAnimator scaleDownY = ObjectAnimator.ofFloat(view, "scaleY", 0.5f);
scaleDownX.setDuration(1000);
scaleDownY.setDuration(1000);
AnimatorSet scaleDown = new AnimatorSet();
scaleDown.play(scaleDownX).with(scaleDownY);
scaleDown.start();
Upvotes: 6