Reputation: 2803
I need to use win32 NetLocalGroupGetMembers
in C#. I found and tested three solutions. All three fail with an FatalExecutionEngineError
. The framework is .net 4.0
Here is a full example:
Reference to the api:
static class NetworkAPI
{
[DllImport("Netapi32.dll")]
public extern static int NetLocalGroupGetMembers([MarshalAs(UnmanagedType.LPWStr)] string servername, [MarshalAs(UnmanagedType.LPWStr)] string localgroupname, int level, out IntPtr bufptr, int prefmaxlen, out int entriesread, out int totalentries, out int resumehandle);
[DllImport("Netapi32.dll")]
public extern static int NetApiBufferFree(IntPtr Buffer);
// LOCALGROUP_MEMBERS_INFO_1 - Structure for holding members details
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct LOCALGROUP_MEMBERS_INFO_1
{
public int lgrmi1_sid;
public int lgrmi1_sidusage;
public string lgrmi1_name;
}
}
calling the function:
static void Main(string[] args)
{
int EntriesRead;
int TotalEntries;
int Resume;
IntPtr bufPtr;
string groupName = "Administrators";
NetworkAPI.NetLocalGroupGetMembers(null, groupName, 1, out bufPtr, -1, out EntriesRead, out TotalEntries, out Resume);
if (EntriesRead > 0)
{
NetworkAPI.LOCALGROUP_MEMBERS_INFO_1[] Members = new NetworkAPI.LOCALGROUP_MEMBERS_INFO_1[EntriesRead];
IntPtr iter = bufPtr;
// EntriesRead has the correct quantity of members of the group, so the group is found
for (int i = 0; i < EntriesRead; i++)
{
// --------------------------------------------------
// ==> here the FatalExecutionEngineError happens:
Members[i] = (NetworkAPI.LOCALGROUP_MEMBERS_INFO_1)Marshal.PtrToStructure(iter, typeof(NetworkAPI.LOCALGROUP_MEMBERS_INFO_1));
//
// --------------------------------------------------
iter = (IntPtr)((int)iter + Marshal.SizeOf(typeof(NetworkAPI.LOCALGROUP_MEMBERS_INFO_1)));
Console.WriteLine(Members[i].lgrmi1_name);
}
NetworkAPI.NetApiBufferFree(bufPtr);
}
}
Upvotes: 2
Views: 1220
Reputation: 2803
For the sake of completeness, here is the code how to pinvoke
NetLocalGroupGetMembers
.
I corrected the code as David suggested. There is also a suggestion from Martin Liversage which I didn't implement. But it maybe usefull.
If you like it, please do not upvode this answer but upvote Davids answer, who found the errors.
Reference to the api:
public static class NetworkAPI
{
[DllImport("Netapi32.dll")]
public extern static uint NetLocalGroupGetMembers([MarshalAs(UnmanagedType.LPWStr)] string servername, [MarshalAs(UnmanagedType.LPWStr)] string localgroupname, int level, out IntPtr bufptr, int prefmaxlen, out int entriesread, out int totalentries, out IntPtr resumehandle);
[DllImport("Netapi32.dll")]
public extern static int NetApiBufferFree(IntPtr Buffer);
// LOCALGROUP_MEMBERS_INFO_1 - Structure for holding members details
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct LOCALGROUP_MEMBERS_INFO_1
{
public IntPtr lgrmi1_sid;
public int lgrmi1_sidusage;
public string lgrmi1_name;
}
// documented in MSDN
public const uint ERROR_ACCESS_DENIED = 0x0000005;
public const uint ERROR_MORE_DATA = 0x00000EA;
public const uint ERROR_NO_SUCH_ALIAS = 0x0000560;
public const uint NERR_InvalidComputer = 0x000092F;
// found by testing
public const uint NERR_GroupNotFound = 0x00008AC;
public const uint SERVER_UNAVAILABLE = 0x0006BA;
}
Calling the function:
static void Main(string[] args)
{
int EntriesRead;
int TotalEntries;
IntPtr Resume;
IntPtr bufPtr;
string groupName = "Administratoren";
string computerName = null; // null for the local machine
uint retVal = NetworkAPI.NetLocalGroupGetMembers(computerName, groupName, 1, out bufPtr, -1, out EntriesRead, out TotalEntries, out Resume);
if(retVal != 0)
{
if (retVal == NetworkAPI.ERROR_ACCESS_DENIED) { Console.WriteLine("Access denied"); return; }
if (retVal == NetworkAPI.ERROR_MORE_DATA) { Console.WriteLine("ERROR_MORE_DATA"); return; }
if (retVal == NetworkAPI.ERROR_NO_SUCH_ALIAS) { Console.WriteLine("Group not found"); return; }
if (retVal == NetworkAPI.NERR_InvalidComputer) { Console.WriteLine("Invalid computer name"); return; }
if (retVal == NetworkAPI.NERR_GroupNotFound) { Console.WriteLine("Group not found"); return; }
if (retVal == NetworkAPI.SERVER_UNAVAILABLE) { Console.WriteLine("Server unavailable"); return; }
Console.WriteLine("Unexpected NET_API_STATUS: " + retVal.ToString());
return;
}
if (EntriesRead > 0)
{
NetworkAPI.LOCALGROUP_MEMBERS_INFO_1[] Members = new NetworkAPI.LOCALGROUP_MEMBERS_INFO_1[EntriesRead];
IntPtr iter = bufPtr;
for (int i = 0; i < EntriesRead; i++)
{
Members[i] = (NetworkAPI.LOCALGROUP_MEMBERS_INFO_1)Marshal.PtrToStructure(iter, typeof(NetworkAPI.LOCALGROUP_MEMBERS_INFO_1));
//x64 safe
iter += Marshal.SizeOf(typeof(NetworkAPI.LOCALGROUP_MEMBERS_INFO_1));
Console.WriteLine(Members[i].lgrmi1_name);
}
NetworkAPI.NetApiBufferFree(bufPtr);
}
}
Upvotes: 0
Reputation: 612844
I see the following errors:
ref IntPtr resumehandle
for that parameter, and pass IntPtr.Zero
on the first call. Or if you don't need to use a resume handle declare the parameter as IntPtr resumehandle
and pass IntPtr.Zero
. Consult the function documentation on MSDN for the full details.lgrmi1_sid
member of the struct is a pointer. Declare it as such: public IntPtr lgrmi1_sid
.IntPtr
to an int
will lead to pointer truncation on 64 bit. Either use arithmetic directly on the IntPtr
, or for older C# versions cast to long
. The former is better, like so: iter += Marshal.SizeOf(typeof(NetworkAPI.LOCALGROUP_MEMBERS_INFO_1));
.Fix those errors and your program will run correctly.
Upvotes: 3