Reputation: 143
My issue is quite simple.
I want to turn the flash On (and keep it On) on a Windows 10 universal app project but nothing I try works.
This is the code
MediaCapture MyMediaCapture = new MediaCapture();
var allVideoDevices = await DeviceInformation.FindAllAsync(DeviceClass.VideoCapture);
DeviceInformation cameraDevice =
allVideoDevices.FirstOrDefault(x => x.EnclosureLocation != null &&
x.EnclosureLocation.Panel == Windows.Devices.Enumeration.Panel.Back);
cameraDevice = cameraDevice ?? allVideoDevices.FirstOrDefault();
if (cameraDevice == null)
{
Debug.WriteLine("No camera device found!");
}
else
{
await MyMediaCapture.InitializeAsync(new MediaCaptureInitializationSettings
{
VideoDeviceId = cameraDevice.Id
});
var MyVideoDeviceController = MyMediaCapture.VideoDeviceController;
var MyTorch = MyVideoDeviceController.TorchControl;
if (MyTorch.Supported)
{
var captureElement = new CaptureElement();
captureElement.Source = MyMediaCapture;
await MyMediaCapture.StartPreviewAsync();
FileStream tmp = new FileStream(System.IO.Path.GetTempFileName() + Guid.NewGuid().ToString() + ".mp4", FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.None, 10000, FileOptions.RandomAccess | FileOptions.DeleteOnClose);
var videoFile = await KnownFolders.VideosLibrary.CreateFileAsync(tmp.Name, CreationCollisionOption.GenerateUniqueName);
var encodingProfile = MediaEncodingProfile.CreateMp4(VideoEncodingQuality.Wvga);
await MyMediaCapture.StartRecordToStorageFileAsync(encodingProfile, videoFile);
MyTorch.PowerPercent = 100;
MyTorch.Enabled = true;
}
}
Edit: add code
Upvotes: 2
Views: 3017
Reputation: 2260
You're on the right path. Depending on the device (because of driver-specific implementations), you'll have to start the preview or maybe even start a video recording session for the light to turn on.
Because of that, and to guarantee compatibility with most devices, I'd recommend you actually do both.
Upvotes: 0
Reputation: 1680
It looks like you're trying to use an old method of accessing the flashlight which we no longer have to use in Windows 10 UWP development. Take a look at the new Lamp feature in Windows.Devices.Lights in this sample on GitHub.
It's a great starting point for using the flash independent of access the camera APIs.
Upvotes: 2