Reputation: 2773
THis might be a very vague questions and apologies if posted in the wrong forum. But I am starting out on a project involving C# and WPF. This project requires some really serious heavy graphics, want the final result to be as smooth as an iPad graphics. So, now my question is, is WPF upto the task? if not can I do something about it? Hardware boost? or if not is there anyway to leverage on Direct X? or third party libraries?
Upvotes: 2
Views: 552
Reputation: 6580
As everything reagarding to 2D graphics in WPF is based on DirectX
calls, you will probably not find any faster way except using DirectX
directly.
To my understanding everything regarding graphics on an IPad/IPhone seems faster compared to other devices is based on the fact that the rendering on those devices is done in a dedicated thread.
As long as you are not going to use Windows Forms (where everything is rendered using the CPU) you should be fine ;-)
Upvotes: 2