Iraklis Bekiaris
Iraklis Bekiaris

Reputation: 1221

Three.js - Turn of shadows on lighting

I have several 3D objects imported in json format that have been grooped to answer as one single object. Is there any way to light this object with NO shadows at all? I just want the object to be seen by ther user as clean as it gets. Here is some code:

function initMesh(x, y, z) {
group = new THREE.Object3D();
var loader = new THREE.JSONLoader();
loader.load('vasi.js', function(geometry, materials) {
    mesh = new THREE.Mesh(geometry, new THREE.MeshFaceMaterial(materials));
    mesh.scale.x = x;
    mesh.scale.y = y;
    mesh.scale.z = z;
    mesh.opacity=1;
    var model = new THREE.Object3D();
    model.add(mesh);
    model.position.set(0,0,0);
    //mesh.translation = THREE.GeometryUtils.center(geometry);
    group.add(model);
});
loader.load('mikrespleures.js', function(geometry, materials) {
    mesh1 = new THREE.Mesh(geometry, new THREE.MeshFaceMaterial(materials));
    mesh1.scale.x = x;
    mesh1.scale.y = y;
    mesh1.scale.z = z;
    mesh1.opacity=1;
    var model1 = new THREE.Object3D();
    model1.add(mesh1);
    model1.position.set(0,0,0);
    //mesh1.translation = THREE.GeometryUtils.center(geometry);
    group.add(model1);
});
loader.load('megalespleures.js', function(geometry, materials) {
    mesh2 = new THREE.Mesh(geometry, new THREE.MeshFaceMaterial(materials));
    mesh2.scale.x = x;
    mesh2.scale.y = y;
    mesh2.scale.z = z;
    mesh2.opacity=1;
    var model2 = new THREE.Object3D();
    model2.add(mesh2);
    model2.position.set(0,0,0);
    //mesh1.translation = THREE.GeometryUtils.center(geometry);
    group.add(model2);
});
scene.add(group);}

function initLights() {
var light;  // A light shining from the direction of the camera.
light = new THREE.DirectionalLight();
light.position.set(0,100,10);
group.castShadow = false;
group.receiveShadow = false;
scene.add(light);   

}

Thank you!

Upvotes: 0

Views: 64

Answers (1)

Shreyas
Shreyas

Reputation: 1462

You can set the castShadow and receiveShadow flag to false.

function initMesh(x, y, z) {
group = new THREE.Object3D();
var loader = new THREE.JSONLoader();
loader.load('vasi.js', function(geometry, materials) {
    mesh = new THREE.Mesh(geometry, new THREE.MeshFaceMaterial(materials));
    mesh.scale.x = x;
    mesh.scale.y = y;
    mesh.scale.z = z;
    mesh.opacity=1;
    mesh.castShadow = false;
    var model = new THREE.Object3D();
    model.add(mesh);
    model.position.set(0,0,0);
    //mesh.translation = THREE.GeometryUtils.center(geometry);
    group.add(model);
});
loader.load('mikrespleures.js', function(geometry, materials) {
    mesh1 = new THREE.Mesh(geometry, new THREE.MeshFaceMaterial(materials));
    mesh1.scale.x = x;
    mesh1.scale.y = y;
    mesh1.scale.z = z;
    mesh1.opacity=1;
    mesh1.castShadow = false;
    var model1 = new THREE.Object3D();
    model1.add(mesh1);
    model1.position.set(0,0,0);
    //mesh1.translation = THREE.GeometryUtils.center(geometry);
    group.add(model1);
});
loader.load('megalespleures.js', function(geometry, materials) {
    mesh2 = new THREE.Mesh(geometry, new THREE.MeshFaceMaterial(materials));
    mesh2.scale.x = x;
    mesh2.scale.y = y;
    mesh2.scale.z = z;
    mesh2.opacity=1;
    mesh2.castShadow = false;
    var model2 = new THREE.Object3D();
    model2.add(mesh2);
    model2.position.set(0,0,0);
    //mesh1.translation = THREE.GeometryUtils.center(geometry);
    group.add(model2);
});
scene.add(group);
}

function initLights() {
var light;  // A light shining from the direction of the camera.
light = new THREE.DirectionalLight();
light.position.set(0,100,10);
group.castShadow = false;
group.receiveShadow = false;
scene.add(light);   
}

Upvotes: 1

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