Reputation:
So I have this block of code. I want to increase the spawn time of the bubbles if the counter is 5. I have done some part of the code, but it is not working.
//This spawn bubbles every "delayBubbleSpawn"
var delayBubbleSpawn = SKAction.waitForDuration(3.0)
//Running the bubble and cone action
runAction(SKAction.sequence([SKAction.runBlock(addCones),
SKAction.repeatActionForever(SKAction.sequence([SKAction.runBlock(addBubbles),
delayBubbleSpawn]))]))
override func update(currentTime: CFTimeInterval) {
scoreLabel?.text = "Score : \(score)"
if counter_speed == 5 { //if score is 5, increase spawning time
actionForKey("delayBubbleSpawn")!.speed += 20.0
}
}
Upvotes: 0
Views: 71
Reputation: 974
This should work, and this is less complicated. Run this function then you whant to start spawning your bubbles and cones
func spawnBubbles() {
let bubbleDelayTime: NSTimeInterval = 3.0
if counter_speed == 5 {
bubbleDelayTime = 25.0
}
addCones()
addBubbles()
runAction(SKAction.sequence([
SKAction.waitForDuration(bubbleDelayTime),
SKAction.performSelector(spawnBubbles(), onTarget: self)
]))
}
Upvotes: 1