Reputation: 420
I have recently been learning more about design patterns and thought I'd take a crack at it. I'm not sure if this is the correct way to use the factory pattern and was wondering if someone could provide me with feedback?
I basically have a set of calendar items that are similar. Meals, workouts and measurements. They all have a date and a name and can print details. but other than that they have a few items they each need differently.
public enum AppointmentType
{
Workout,
Meal,
Measurement
}
public abstract class Appointment
{
public string Name { get; set; }
public DateTime DateStarted { get; set; }
public virtual string PrintDetails()
{
return string.Format("Type: {0}\nName: {1}\nDate: {2}",this.GetType().ToString(), Name, DateStarted.ToShortDateString());
}
}
public class Workout : Appointment
{
public List<string> Exercises { get; set; }
public Workout()
{
Exercises = new List<string>();
}
public override string PrintDetails()
{
string startInfo = base.PrintDetails();
string addedInfo = "\nToday I will be doing the following:\n";
foreach (string exercise in Exercises)
{
addedInfo += string.Format("{0}\n", exercise);
}
return startInfo + addedInfo;
}
}
public class Meal : Appointment
{
public List<string> FoodItems { get; set; }
public Meal()
{
FoodItems = new List<string>();
}
public override string PrintDetails()
{
string startInfo = base.PrintDetails();
string addedInfo = "\nToday I will be eating the following:\n";
foreach (string foodItem in FoodItems)
{
addedInfo += string.Format("{0}\n", foodItem);
}
return startInfo + addedInfo;
}
}
public class Measurement : Appointment
{
public string Height { get; set; }
public string Weight { get; set; }
public override string PrintDetails()
{
string startInfo = base.PrintDetails();
string addedInfo = string.Format("\nI am {0} feet tall and I weight {1} pounds!\n", Height, Weight);
return startInfo + addedInfo;
}
}
public interface IAppointmentFactory
{
Appointment CreateAppointment(AppointmentType appointmentType);
}
public class AppointmentFactory : IAppointmentFactory
{
public Appointment CreateAppointment(AppointmentType appointmentType)
{
switch (appointmentType)
{
case AppointmentType.Workout:
return new Workout();
case AppointmentType.Meal:
return new Meal();
case AppointmentType.Measurement:
return new Measurement();
default:
return new Workout();
}
}
}
and here is a program using the library:
class Program
{
public static List<Appointment> myAppointments;
public static AppointmentFactory factory;
public static Appointment myAppointment;
static void Main(string[] args)
{
myAppointments = new List<Appointment>();
factory = new AppointmentFactory();
StartLoop();
}
private static void StartLoop()
{
Console.WriteLine(string.Format("\nWelcome to Appointment App: You have {0} appointment(s)!", myAppointments.Count()));
Console.WriteLine("0 = Exit");
Console.WriteLine("1 = New Workout");
Console.WriteLine("2 = New Meal");
Console.WriteLine("3 = New Measurement");
Console.WriteLine("P = Print Schedule\n");
switch (Console.ReadLine().ToUpper())
{
case "0":
return;
case "1":
CreateNewAppointment(AppointmentType.Workout);
AddExercises();
break;
case "2":
CreateNewAppointment(AppointmentType.Meal);
AddFoodItems();
break;
case "3":
CreateNewAppointment(AppointmentType.Measurement);
GetMeasurements();
break;
case "P":
PrintSchedule();
break;
default:
return;
}
StartLoop();
}
private static void GetMeasurements()
{
Console.WriteLine("How tall are you?");
((Measurement)myAppointment).Height = Console.ReadLine();
Console.WriteLine("What is your weight?");
((Measurement)myAppointment).Weight = Console.ReadLine();
}
private static void AddFoodItems()
{
Console.WriteLine("How many food items do you want to add?");
string exerciseCount = Console.ReadLine();
for (int i = 0; i < Convert.ToInt32(exerciseCount); i++)
{
Console.WriteLine(string.Format("Food {0}:", (i + 1)));
((Meal)myAppointment).FoodItems.Add(Console.ReadLine());
}
}
private static void AddExercises()
{
Console.WriteLine("How many exercises do you want to add?");
string exerciseCount = Console.ReadLine();
for (int i = 0; i < Convert.ToInt32(exerciseCount); i++)
{
Console.WriteLine(string.Format("Exercise {0}:", (i + 1)));
((Workout)myAppointment).Exercises.Add(Console.ReadLine());
}
}
private static void PrintSchedule()
{
foreach (Appointment appointment in myAppointments)
{
Console.WriteLine(appointment.PrintDetails());
}
}
public static void CreateNewAppointment(AppointmentType appointmentType)
{
myAppointment = factory.CreateAppointment(appointmentType);
Console.WriteLine("Name:");
myAppointment.Name = Console.ReadLine();
Console.WriteLine("Start Date:");
myAppointment.Name = Console.ReadLine();
myAppointments.Add(myAppointment);
}
}
Thanks!!
-ajax
Upvotes: 3
Views: 419
Reputation: 14233
Here's what I would change it to:
public enum AppointmentType
{
Workout,
Meal,
Measurement
}
public abstract class Appointment
{
public string Name { get; set; }
public DateTime DateStarted { get; set; }
public abstract void PrintDetails();
public abstract void RequestInputFromUser();
}
public class Workout : Appointment
{
private List<string> Exercises { get; set; }
public Workout()
{
Exercises = new List<string>();
}
public override void PrintDetails()
{
string startInfo = base.PrintDetails();
string addedInfo = "\nToday I will be doing the following:\n";
foreach (string exercise in Exercises)
{
addedInfo += string.Format("{0}\n", exercise);
}
Console.WriteLine(StartInfo + addedInfo);
}
public override void RequestInputFromUser()
{
Console.WriteLine("How many exercises do you want to add?");
string exerciseCount = Console.ReadLine();
for (int i = 0; i < Convert.ToInt32(exerciseCount); i++)
{
Console.WriteLine(string.Format("Exercise {0}:", (i + 1)));
Exercises.Add(Console.ReadLine());
}
}
}
public class Meal : Appointment
{
private List<string> FoodItems { get; set; }
public Meal()
{
FoodItems = new List<string>();
}
public override void PrintDetails()
{
string startInfo = base.PrintDetails();
string addedInfo = "\nToday I will be eating the following:\n";
foreach (string foodItem in FoodItems)
{
addedInfo += string.Format("{0}\n", foodItem);
}
Console.WriteLine(startInfo + addedInfo);
}
public override void RequestInputFromUser()
{
Console.WriteLine("How many food items do you want to add?");
string exerciseCount = Console.ReadLine();
for (int i = 0; i < Convert.ToInt32(exerciseCount); i++)
{
Console.WriteLine(string.Format("Food {0}:", (i + 1)));
FoodItems.Add(Console.ReadLine());
}
}
}
public class Measurement : Appointment
{
private string Height { get; set; }
private string Weight { get; set; }
public override void PrintDetails()
{
string startInfo = base.PrintDetails();
string addedInfo = string.Format("\nI am {0} feet tall and I weight {1} pounds!\n", Height, Weight);
Console.WriteLine(startInfo + addedInfo);
}
public override void RequestInputFromUser()
{
Console.WriteLine("How tall are you?");
Height = Console.ReadLine();
Console.WriteLine("What is your weight?");
Weight = Console.ReadLine();
}
}
public interface IAppointmentFactory
{
Appointment CreateAppointment(AppointmentType appointmentType);
}
public class AppointmentFactory : IAppointmentFactory
{
public Appointment CreateAppointment(AppointmentType appointmentType)
{
Appointment apt;
switch (appointmentType)
{
case AppointmentType.Workout:
apt = new Workout();
case AppointmentType.Meal:
apt = new Meal();
case AppointmentType.Measurement:
apt = new Measurement();
default:
apt = new Workout();
}
Console.WriteLine("Name:");
apt.Name = Console.ReadLine();
Console.WriteLine("Start Date:");
apt.Name = Console.ReadLine(); // Logic error on this line.
// Change it to do what you mean.
apt.RequestInputFromUser();
return apt;
}
}
with the code using it as follows:
class Program
{
public static List<Appointment> myAppointments;
public static AppointmentFactory factory;
public static Appointment myAppointment;
static void Main(string[] args)
{
myAppointments = new List<Appointment>();
factory = new AppointmentFactory();
StartLoop(factory);
}
private static void StartLoop(IAppointmentFactory factory)
{
bool exit = false;
while(!exit)
{
Console.WriteLine(string.Format("\nWelcome to Appointment App: You have {0} appointment(s)!", myAppointments.Count()));
Console.WriteLine("0 = Exit");
Console.WriteLine("1 = New Workout");
Console.WriteLine("2 = New Meal");
Console.WriteLine("3 = New Measurement");
Console.WriteLine("P = Print Schedule\n");
switch (Console.ReadLine().ToUpper())
{
case "0":
exit = true;
break;
case "1":
myAppointments.Add( factory.CreateAppointment( AppointmentType.Workout ) );
break;
case "2":
myAppointments.Add( factory.CreateAppointment( AppointmentType.Meal ) );
break;
case "3":
myAppointments.Add( factory.CreateAppointment( AppointmentType.Measurement ) );
break;
case "P":
PrintSchedule();
break;
default:
exit = true;
}
}
}
private static void PrintSchedule()
{
foreach (Appointment appointment in myAppointments)
{
appointment.PrintDetails();
}
}
}
A couple things to notice:
There are still things that can change. The base class having public properties is still a bad thing. But this is a large improvement.
I also removed the recursive call to StartLoop(). You don't want to grow the stack when all you need is a loop.
EDIT: Made some more changes to the Factory class.
In response to comments:
Overall, not bad :)
Upvotes: 3
Reputation: 8022
Well, for starters - you code follows the pattern nicely.
Your particular implementation suffers from a few issues (nothing that cannot be worked around though):
Using an enum for the parameter violates the OCP principle. If you add or worse yet, remove a value to/from the enum, clients will have to recompile to use the correct (new) enum. For the textbook answer - you could use a string to represent the type you want to create and then throw exceptions/handle it in some other way when a non-supported type is requested.
Adding a new Factory-implementation will be forced to only support the same return types as the original factory can handle - unless you can re-compile (violating OCP again). Depending on your scenario - this might be okay.
But other than that - in my oppinion it is a viable implementation.
Upvotes: 0
Reputation: 2343
As I understand it, the abstract factory pattern is used when you need to create different sets of the same kinds of objects. So, for instance, you might have a factory which vends
Supersize-Workout
Supersize-Meal
Supersize-Measurement
and another which vends
Mini-Workout
Mini-Meal
Mini-Measurement
These factory classes could then be fed to a system which needs to create workouts, meals and measurements but doesn't care if they are supersize or mini, as long as they're all the same.
In the absence of a second factory, I find your abstract factory a bit odd.
Upvotes: 0