Reputation: 7921
I need to rotate an UIImageView continuously. To do this I found this code :
if ([self.image.layer animationForKey:@"SpinAnimation"] == nil) {
CABasicAnimation* animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
animation.fromValue = [NSNumber numberWithFloat:0.0f];
animation.toValue = [NSNumber numberWithFloat: 2 * M_PI];
animation.duration = 90.0f;
animation.repeatCount = INFINITY;
[self.image.layer addAnimation:animation forKey:@"SpinAnimation"];
}
Then, I need to make a transform translation on the image view, animating it. If I do this :
CGAffineTransform transform = self.image.transform;
transform = CGAffineTransformTranslate(transform, 0, 350);
[UIView animateWithDuration:1.0f animations:^{
[self.view layoutIfNeeded];
self.image.transform = transform;
} completion:^(BOOL finished) {
self.isMiddleViewOpened = YES;
}];
When the animation is performed, the image float all around the view before arriving to the end point of the translation. Thanks ☺️
EDIT I have issue because in my second transform I edit only the y value, but the image doesn't move only on y axis. If you try this code, you'll see the issue
Upvotes: 2
Views: 1483
Reputation: 11201
There is no way to mix both animations, you can use Core animation to do all your animation stuff.
I use this in my splash screen to rotate four image blocks and combine them into one in the end.
The animation would like this:
Code for one image block: Top left block , I call it 00 block
- (void)addSplashScreenAnimationWithCompletion:(void (^)(BOOL finished))completionBlock
{
[self addSplashScreenAnimationWithBeginTime:0 andFillMode:kCAFillModeBoth andRemoveOnCompletion:NO completion:completionBlock];
}
- (void)addSplashScreenAnimationWithBeginTime:(CFTimeInterval)beginTime andFillMode:(NSString *)fillMode andRemoveOnCompletion:(BOOL)removedOnCompletion completion:(void (^)(BOOL finished))completionBlock
{
CAMediaTimingFunction *linearTiming = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
if (completionBlock)
{
CABasicAnimation *representativeAnimation = [CABasicAnimation animationWithKeyPath:@"not.a.real.key"];
representativeAnimation.duration = 8.500; //your duration
representativeAnimation.delegate = self;
[self.layer addAnimation:representativeAnimation forKey:@"SplashScreen"];
}
CAKeyframeAnimation *_00RotationAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.z"];
_00RotationAnimation.duration = 8.500;
_00RotationAnimation.values = @[@(0.000), @(18.829), @(18.829)];
_00RotationAnimation.keyTimes = @[@(0.000), @(0.353), @(1.000)];
_00RotationAnimation.timingFunctions = @[linearTiming, linearTiming];
_00RotationAnimation.beginTime = beginTime;
_00RotationAnimation.fillMode = fillMode;
_00RotationAnimation.removedOnCompletion = removedOnCompletion;
CAKeyframeAnimation *_00OpacityAnimation = [CAKeyframeAnimation animationWithKeyPath:@"opacity"];
_00OpacityAnimation.duration = 8.500;
_00OpacityAnimation.values = @[@(0.000), @(0.497), @(0.553), @(0.759), @(0.921), @(1.000), @(0.642), @(0.341), @(0.000), @(0.000)];
_00OpacityAnimation.keyTimes = @[@(0.000), @(0.059), @(0.118), @(0.176), @(0.235), @(0.353), @(0.471), @(0.647), @(0.765), @(1.000)];
_00OpacityAnimation.timingFunctions = @[linearTiming, linearTiming, linearTiming, linearTiming, linearTiming, linearTiming, linearTiming, linearTiming, linearTiming];
_00OpacityAnimation.beginTime = beginTime;
_00OpacityAnimation.fillMode = fillMode;
_00OpacityAnimation.removedOnCompletion = removedOnCompletion;
CAKeyframeAnimation *_00ScaleXAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform.scale.x"];
_00ScaleXAnimation.duration = 8.500;
_00ScaleXAnimation.values = @[@(0.600), @(0.600), @(1.187), @(1.187)];
_00ScaleXAnimation.keyTimes = @[@(0.000), @(0.353), @(0.765), @(1.000)];
_00ScaleXAnimation.timingFunctions = @[linearTiming, linearTiming, linearTiming];
_00ScaleXAnimation.beginTime = beginTime;
_00ScaleXAnimation.fillMode = fillMode;
_00ScaleXAnimation.removedOnCompletion = removedOnCompletion;
CAKeyframeAnimation *_00ScaleYAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform.scale.y"];
_00ScaleYAnimation.duration = 8.500;
_00ScaleYAnimation.values = @[@(0.688), @(0.688), @(1.359), @(1.359)];
_00ScaleYAnimation.keyTimes = @[@(0.000), @(0.353), @(0.765), @(1.000)];
_00ScaleYAnimation.timingFunctions = @[linearTiming, linearTiming, linearTiming];
_00ScaleYAnimation.beginTime = beginTime;
_00ScaleYAnimation.fillMode = fillMode;
_00ScaleYAnimation.removedOnCompletion = removedOnCompletion;
CAKeyframeAnimation *_00TranslationXAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform.translation.x"];
_00TranslationXAnimation.duration = 8.500;
_00TranslationXAnimation.values = @[@(0.000), @(107.423), @(211.936), @(211.936)];
_00TranslationXAnimation.keyTimes = @[@(0.000), @(0.353), @(0.765), @(1.000)];
_00TranslationXAnimation.timingFunctions = @[linearTiming, linearTiming, linearTiming];
_00TranslationXAnimation.beginTime = beginTime;
_00TranslationXAnimation.fillMode = fillMode;
_00TranslationXAnimation.removedOnCompletion = removedOnCompletion;
CAKeyframeAnimation *_00TranslationYAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform.translation.y"];
_00TranslationYAnimation.duration = 8.500;
_00TranslationYAnimation.values = @[@(0.000), @(390.498), @(476.237), @(476.237)];
_00TranslationYAnimation.keyTimes = @[@(0.000), @(0.353), @(0.765), @(1.000)];
_00TranslationYAnimation.timingFunctions = @[linearTiming, linearTiming, linearTiming];
_00TranslationYAnimation.beginTime = beginTime;
_00TranslationYAnimation.fillMode = fillMode;
_00TranslationYAnimation.removedOnCompletion = removedOnCompletion;
}
The above method contains series of animations like rotating, opacity changin,,scaling along x and y axis,translating along x and y axis.
You need to subclass the UIImageView
or UIView
and put the animation in there.
You can call the above method like:
//Here _splashView can be UIView or UIImageView
[_splashView addSplashScreenAnimationWithCompletion:^(BOOL finished) {
//Do your stuff after animation is completed
}];
You can use repeatCount
for CAKeyFrameAnimation
too, and you should give HUGE_VALF
to get the infinity time rotation.
Upvotes: 2