Eyal.K
Eyal.K

Reputation: 431

Unity3D v4.6.9 game doesn't run on iOS8 with xCode7

When we try running the game we see our splash screen and then we are getting the error Thread1:EXC_BAD_ACCESS code=1
at
il2cpp::icalls::mscorlib::System::String::RedirectToCreateString:

It happens before any of our c# code gets executed - before Awake().
It does run properly on iOS9.
We have tried it on Unity4.6.9 and on Unity4.6.9p3.
We have managed to build and run it for iOS8 only from Unity4.6.6 with xCode6.4. But we do need iOS9.

We can't find any references to this issue on the web, any help will be greatly appreciated.

xCode screen shot:
xCode screen shot

Unity Player Settings
enter image description here

Edited:
We have tried it from Unity5.2.3 too, no luck.

Another factor you should probably know is that before we run into the issue described above, we have edited the 'Run Debug' scheme of our product in xCode and disabled the 'GPU Frame Capture' because we had a different issue that prevented us from running our game on iOS8.
Here is the link we followed.

And here is a screen shot of our original issue: enter image description here

We are really stuck here, hope you can help.

Upvotes: 0

Views: 378

Answers (2)

Eyal.K
Eyal.K

Reputation: 431

Its a replay for Josh Peterson, I could not replay with an image in a comment to his answer.

I was looking for the mscorlib.dll in my project but couldn't find one, so I looked in an old project and did find it. Here is an image of the file system of both projects.
Any way I don't know the origin of the file, I didn't manually played with it.
enter image description here

I have tried now to copy the mscorlib.dll from the old project to the new with no luck.

Any way my company decided to stop this investigation now and jump to the latest Unity 5.
Hope we will have more luck over there.

Thank you again.

Upvotes: 0

Josh Peterson
Josh Peterson

Reputation: 2329

Are you sure that this Unity project is using the mscorlib.dll assembly from the Unity version of Mono? It looks like it may not be.

The RedirectToCreateString icall should never actually be executed, as the Mono mscorlib assembly used in Unity build strings via a single CreateString method. When this happens it usually means the moscorlib.dll version is out of sync with the IL2CPP runtime.

I'm not sure why this is happening, but it might be worth trying 4.6.9p3 with an empty (or simple) project to note the difference.

Upvotes: 1

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