Reputation: 91
When trying to make a little game engine, I've run into a problem quick. The canvas I'm working on stretches rectangles when they get closer to the bottom and/or the right. I've looked around and I can't seem to find anyone else having the same problem. I made a slider demo to show the issue.
http://codepen.io/Magnesium/pen/wMwwgx
I'll include the code that most likely has the problem below.
var engine = function(canvas) { // Trying to make a game engine when the problems started
this.canvas = canvas.getContext("2d");
this.defaultColor = "#FF0000";
this.clearCanvas = function() { // Clears canvas
this.canvas.clearRect(0, 0, canvas.width, canvas.height);
};
this.square = function(x, y, size, color) { // Makes a square. I don't see any problems, but if the error is caused by me it would probably be here
if (color == undefined) color = this.defaultColor;
this.canvas.fillStyle = color;
this.canvas.fillRect(x, y, x + size, y + size);
};
}
And the code that uses it
setInterval(function() { // Called ~30 times a second
enjin.clearCanvas();
enjin.square(parseInt(rangeX.value), parseInt(rangeY.value), parseInt(size.value));
}, 30);
Note: This problem is most likely not caused by CSS resizing of the canvas for two reasons, and one of them is that I don't use CSS to resize the canvas.
Upvotes: 0
Views: 84
Reputation: 33449
Parameter 3 and 4 of fillRect are width and height, not coordinates
this.canvas.fillRect(x, y, size, size);
https://developer.mozilla.org/de/docs/Web/API/CanvasRenderingContext2D/fillRect
Upvotes: 2