Reputation: 5735
I want to use an IOC container preferably unity as a resolver function lookup
This what I have
class ParmaterType {}
class Monkey : ParmaterType {}
class Handler {virtual void HandleMessage(){}}
class MonkeyHandler : Handler {}
class Main
{
Dictionary<Type, Type> _Mapper= new> Dictionary<Type, Type >()
{ { typeof(Monkey) , typeof(MonkeyHandler) } };
public void OnMessage(ParmaterType type)
{
Handler instance = (Handler)Activator.CreateInstance(_Mapper[type]);
instance.HandleMessage(type);
}
}
and what i want is something like this :
IocContainer.Register(typeof(Monkey), typeof(MonkeyHandler ))
public void OnMessage(ParmaterType type)
{
((Handler) (IocContainer.Resolve(type)).HandleMessage(type);
}
Upvotes: 0
Views: 648
Reputation: 101150
The trick is to make the interface generic:
public interface IMessageHandler<T>
{
void Handle(T message);
}
public class MonkeyHandler : IMessageHandler<Monkey>
{
public void Handle(Monkey message) {}
}
To resolve a handler simply do:
var monkeyHandler = yourContainer.Resolve<IMessageHandler<Monkey>>();
The problem with that is if you receive messages as object
you can't do a transition from object to generics at compile time.
object message = endPoint.Recieve();
//not fun to do this:
if (message is Monkey)
container.Resolve<IMessageHandler<Monkey>>((Monkey)message);
Instead you need to do a transition from objects to typed handlers.
public interface IMessageHandler
{
void Handle(object message);
}
public interface IMessageHandler<T> : IMessageHandler
{
void Handle(T message);
}
public class MonkeyHandler : IMessageHandler<Monkey>
{
public void Handle(Monkey message) {}
//hide from the public API
void IMessageHandler.Handle(object message)
{
Handle((Monkey)message);
}
}
.. which means that you can now locate it using a Type
:
var genericInterfaceType = typeof(IMessageHandler<>).MakeGenericType(message.GetType());
var handlerObj = container.Resolve(genericInterfaceType);
.. so that you can cast it to the base interface and invoke it:
var handler = (IMessageHandler)handlerObj;
handler.Handle(message);
yay. We got a GOAL!
To remove the repetitive task of transitioning from objects to typed in the handlers you could create a base class:
public abstract class HandlerBase<T> : IMessageHandler<T>
{
public abstract void Handle(Monkey message);
void IMessageHandler.Handle(object message)
{
Handle((T)message);
}
}
public class MonkeyHandler : HandlerBase<Monkey>
{
public override void Handle(Monkey message)
{
}
}
Upvotes: 5