Reputation: 712
I'm customizing my table view cell inside the willDisplayCell method. For some reason it is drawing some subviews with the wrong height while scrolling (see video). I can't figure out why...
override func tableView(tableView: UITableView, willDisplayCell cell: UITableViewCell, forRowAtIndexPath indexPath: NSIndexPath) {
cell.contentView.backgroundColor=UIColor.clearColor()
cell.reloadInputViews()
let height = cell.frame.height - 15
var whiteRoundedCornerView:UIView!
whiteRoundedCornerView=UIView(frame: CGRectMake(7,10,self.view.bounds.width-14,height))
whiteRoundedCornerView.backgroundColor=getColorByID(colorID!)
whiteRoundedCornerView.layer.masksToBounds=false
whiteRoundedCornerView.layer.shadowOpacity = 1.55;
whiteRoundedCornerView.layer.shadowOffset = CGSizeMake(1, 0);
whiteRoundedCornerView.layer.shadowColor=UIColor.grayColor().CGColor
whiteRoundedCornerView.layer.cornerRadius=5.0
whiteRoundedCornerView.layer.shadowOffset=CGSizeMake(-1, -1)
whiteRoundedCornerView.layer.shadowOpacity=0.5
whiteRoundedCornerView.layer.shouldRasterize = true
whiteRoundedCornerView.layer.rasterizationScale = UIScreen.mainScreen().scale
if cell.contentView.subviews.count < 6 { // to avoid multible subview adding when scrolling...
cell.contentView.addSubview(whiteRoundedCornerView)
cell.contentView.sendSubviewToBack(whiteRoundedCornerView)
}
}
Here is a video of the issue:
Update:
I also tried to move the code to layoutSubviews
but still the same issue...
override func layoutSubviews() {
super.layoutSubviews()
let height = self.frame.height - 15
var whiteRoundedCornerView:UIView!
whiteRoundedCornerView=UIView(frame: CGRectMake(7,10,UIScreen.mainScreen().bounds.width-14,height))
whiteRoundedCornerView.backgroundColor=UIColor.greenColor()//getColorByID(colorID!)
whiteRoundedCornerView.layer.masksToBounds=false
whiteRoundedCornerView.layer.shadowOpacity = 1.55;
whiteRoundedCornerView.layer.shadowOffset = CGSizeMake(1, 0);
whiteRoundedCornerView.layer.shadowColor=UIColor.grayColor().CGColor
whiteRoundedCornerView.layer.cornerRadius=5.0
whiteRoundedCornerView.layer.shadowOffset=CGSizeMake(-1, -1)
whiteRoundedCornerView.layer.shadowOpacity=0.5
whiteRoundedCornerView.layer.shouldRasterize = true
whiteRoundedCornerView.layer.rasterizationScale = UIScreen.mainScreen().scale
if self.contentView.subviews.count < 6 {
self.contentView.addSubview(whiteRoundedCornerView)
self.contentView.sendSubviewToBack(whiteRoundedCornerView)
}
}
If i don't check the tableview.subviews.count
it will add tons of subviews to the cell while scrolling.
I want to change the height of the existing subview when the cell is reused.
Upvotes: 2
Views: 1212
Reputation: 4676
You have a check to not add the subviews multiple times. When that case happens you already have added the subviews earlier but their height may now be wrong and you must update them.
UITableView
reuses cells so a new cell with different height might already contain your subviews but with the wrong height since you don't update it.
You should cleanly separate the set-up of your subview and the layout like so:
class MyCell: UITableViewCell {
private let whiteRoundedCornerView = UIView()
override init(style: UITableViewCellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
setUp()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
setUp()
}
override func layoutSubviews() {
super.layoutSubviews()
let bounds = self.bounds
var whiteRoundedCornerViewFrame = CGRect()
whiteRoundedCornerViewFrame.origin.x = 7
whiteRoundedCornerViewFrame.origin.y = 10
whiteRoundedCornerViewFrame.size.width = bounds.width - 7 - whiteRoundedCornerViewFrame.origin.x
whiteRoundedCornerViewFrame.size.height = bounds.height - 5 - whiteRoundedCornerViewFrame.origin.y
whiteRoundedCornerView.frame = whiteRoundedCornerViewFrame
}
private func setUp() {
setUpWhiteRoundedCornerView()
}
private func setUpWhiteRoundedCornerView() {
let child = whiteRoundedCornerView
child.backgroundColor = .greenColor()
let layer = child.layer
layer.cornerRadius = 5.0
layer.rasterizationScale = UIScreen.mainScreen().scale
layer.shadowColor = UIColor.grayColor().CGColor
layer.shadowOffset = CGSize(width: -1, height: -1)
layer.shadowOpacity = 0.5
layer.shouldRasterize = true
insertSubview(child, atIndex: 0)
}
}
Upvotes: 1
Reputation: 62
If the data on different rows is of different size then you have to set the height of the tableview cell dynamically
Here is the code:
func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat{
var height:CGFloat
let constraint1:CGSize = CGSizeMake(self.view.frame.size.width/2-70, 5000.0)
let string="eefdgvfgfhgfgfhgfgjhidffjo;dkfnkjfldjfkjfkjfldfjkkjhbkjflfjihkfjkfjgfkjfkgfkgjlfgnfjgnfgnfgbkgmfjgfkgjfkggjlfgklkgkgkglkgggfkglgkkgjlgkgk"
let answerSize = string.boundingRectWithSize(constraint1, options: NSStringDrawingOptions.UsesLineFragmentOrigin, attributes: [NSFontAttributeName: UIFont.systemFontOfSize(17.0)], context: nil)
let questionSize = string.boundingRectWithSize(constraint1, options: NSStringDrawingOptions.UsesLineFragmentOrigin, attributes: [NSFontAttributeName: UIFont.systemFontOfSize(17.0)], context: nil)
height=answerSize.height + questionSize.height
return height
}
Upvotes: 0