Reputation: 1487
I calculated the angle of (-6/35)
by using atan2(-6/35)
.
The result is -9.7275785514016047
.
Now to get back I used the formula from Wikipedia
distance = sqrt(6*6+35*35);
angleRelativeToPatternOrigin = -9.7275785514016047;
double x1 = distance * cos(angleRelativeToPatternOrigin);
double y1 = distance * sin(angleRelativeToPatternOrigin);
I exptected to get the coordinares (-6/35)
But I got (-33.895012797701419/10.589056022311761
)
So I think this is wrong because atan2
is defined over 4 quadrants and sin
and cos
are only defined over 2.
Is this correct? How to do it right?
Edit:
Now, first of all I am sorry for describing my question in a bad way. I actually did the following
int main(int argc, char* argv[])
{
int x = -6;
int y = 35;
double radian = atan2(x,y); // this was wrong. atan2(y,x) is correct.
double degree = radian * (360 / (2 * 3.14159265358979323846));
double distance = sqrt(6*6+35*35);
double x1 = distance * cos(degree); // Wrong because I used degree
double y1 = distance * sin(degree); // instead of radian
return 0;
}
Upvotes: 2
Views: 1354
Reputation: 13109
In order to both use the atan2 function to get an angle and to then use sin & cos to get back to cartesian co-ordinates, you need to use them slightly differently, as you've already said.
As LightnessRacesInOrbit and user38034 both said, the atan2 function takes 2 parameters. The first is the y, the second is the x.
Consider the following JS snippet:
var x = -6.0;
var y = 35.0;
var at = Math.atan2(y, x);
console.log(at);
var dist = (x*x) + (y*y);
dist = Math.sqrt(dist);
console.log(dist);
var x1 = dist * Math.cos(at);
var y1 = dist * Math.sin(at);
console.log( {x:x1, y:y1} );
The output from this snippet is:
1.740574600763235
35.510561809129406
Object {x: -5.999999999999998, y: 35}
Upvotes: 4
Reputation: 3574
Your using atan2
in the wrong way. The function declaration of atan2
is:
double atan2 (double y, double x);
So the angle is:
double angle = atan2(35, -6); // 1.74057 radians or 99.72758 degree
Upvotes: 2