Reputation: 43
I am looking for an example of a FxCop Rule that inspects the properties of controls created.
Has anyone seen one? Or know how to respond to a property set in the FxCop SDK?
Rich.
Upvotes: 3
Views: 505
Reputation: 43
My solutionwas to iterate through the instruction list provided for each member been checked.
If its was of type Microsoft.FxCop.SDK.Method then a prefix of _set identified a property set.
The only issue i have is this doesn't allow me to identify properties that have been left at the designer default values.
Upvotes: 0
Reputation: 6395
This is definitely not difficult. Just filter for types that inherit from Control and then get a list of fields (if I remember correctly).
You may be better off asking this at the http://str8.to/fxcop-forum - they are very much active and I've had pretty great support there.
Good luck!
Upvotes: 1