Reputation: 4306
As a homework assignment, I am to implement an adjacency list using an array of pointers to linked lists for each vertex. Each linked list has an element <destination>
that states the vertex neighbor of adjacency list vertex.
The adjacency list is undirected and unweighted, so I am treating all weights as 1.
/* Adjacency List Node data structure (edge)
* Linked List data structure for storing linked vertices
*/
struct adjacencyListNode
{
int destination;
struct adjacencyListNode *next;
};
/* Adjacency List Vertex data structure (vertex)
* <AdjacencyList> consists of pointers to <n> adjacencyListVertex
*/
struct adjacencyListVertex
{
struct adjacencyListNode *head;
};
I am trying to perform Dijkstra's Algorithm on the adjacency list to find the minimum path from s to t.
Right now I am implementing the following algorithm:
/* Prints the length and path taken of the shortest path in adjacency list between s and t.
* Uses Dijkstra’s algorithm to compute shortest path.
* S: source vertex
* V: destination vertex
*/
void shortestPath(int s, int t) {
int known[size]; // shortest distance to vertex is know
int cost[size]; // distance from source <s> to each vertex
int path[size]; //path
// Initialization: Set all distances to infinity (represented by -1), since arrays have not been visited and graph is positively weighted
for (int index = 0; index<size; index++) {
cost[index] = INFINITY;
known[index] = 0;
}
// Set distance from source->source to 0
cost[s-1] = 0;
// Starting at s, traverse towards all reachable unvisited verticies, visit it and repeat
while (isFinished(known, size) == false) {
// Select a vertex from list of unvisited nodes which has the smallest cost
int cheapestVertex, cheapestValue = INFINITY+1;
for (int costCheck = 0; costCheck<size; costCheck++) {
if ((known[costCheck] == 0) && (cost[costCheck] < cheapestValue)) {
// We found a cheaper unvisited vertex
// cout << "Cheapest vertex: " << costCheck << endl;
cheapestVertex = costCheck;
cheapestValue = cost[cheapestVertex];
}
// cout << "found? " << cheapestVertex << " " << cheapestValue << endl;
}
// cout << "Cheapest vertex: " << cheapestVertex << endl;
// For each unvisited neighbor of our cheapest (unvisited) vertex
adjacencyListNode* iterator = A[cheapestVertex].head; // iterator is our first neighbor
while (iterator)
{
// Calculate the new cost from the current vertex <cheapestVertex>
if (cost[cheapestVertex]+1 < cost[iterator->destination] && known[iterator->destination] == 0) {
cost[iterator->destination] = cost[cheapestVertex]+1;
}
iterator = iterator->next; // move to next neighbor, repeat
}
// cout << "Cheapest vertex: " << cheapestVertex << " known." << endl;
// Mark the current vertex <cheapestVertex> as visited
known[cheapestVertex] = 1;
// DEBUG: (REMOVE BEFORE SUBMISSION)
for (int i = 0; i<size; i++) {
cout << "Vertex " << i << " : known? " << known[i] << ", cost? " << cost[i] << endl;
}
cout << endl;
if (cost[t-1] != INFINITY) break; // We already know shortest path, end.
}
// We know the shortest path cost to t
cout << "Cost to t: " << cost[t] << endl;
}
bool isFinished(int array[], int arraySize) {
bool finished = true;
for (int iterator=0; iterator < arraySize; iterator++) {
if (array[iterator] == 0) {
// vertex not known, we're not done.
finished = false;
}
}
return finished;
}
I am passing the following input, which just adds the stated related vertices and calls my shortest-path algorithm.
0 1
1 2
1 3
2 4
3 5
5 38
6 7
6 10
8 9
11 12
12 13
12 15
12 21
13 14
14 15
16 17
17 18
18 19
19 20
20 39
21 22
22 23
22 31
23 24
23 32
24 25
24 33
25 26
26 27
27 28
28 29
29 30
31 40
34 35
34 37
35 36
36 37
1
shortest-path
My code traverses from 0->1->2->3->4->5->38 and then repeats 38 infinitely.
Does anyone see where my issue is?
Upvotes: 1
Views: 1549
Reputation: 8514
You have a few issues. As this is homework, I won't give you the full answers.
Issue 1: What happens if there are nodes that are unreachable from s? This is what is happening in your example.
Hint: You need to work out when to stop the loop (other than the one you have already). Look at your cheapest selection - how would you determine that there isn't a valid one?
Hint #2 - You current loop won't set a value for cheapestVertex
if all remaining vertices have a cost of INFINITE
, so you will be using an uninitialized value. Maybe check what the cheapest cost you found was before proceeding.
Issue 2: cost[iterator->destination] = cost[cheapestVertex]+1;
Hint: are you sure this is correct to do on every occasion? What if the node already has a cheaper cost, or has already been visited?
Issue 3: You can stop looking once you have t
known. No need to check the whole graph. Note: This is an change that you don't necessarily need as your code will work without it.
Upvotes: 1