Reputation: 745
I need to use an atlas file in my project. But libgdx only is giving me a file not found error, even when I already have the atlas inside the assets folder.
Here it's the code:
https://github.com/cristianceron/CharacterEditor/blob/master/core/src/gui/GUI.java
LoadAtlas.addListener(new InputListener()
{
@Override
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
character.AddAnimation(AtlasName.getText());
return true;
}
});
https://github.com/cristianceron/CharacterEditor/blob/master/core/src/gui/Chara.java
public void AddAnimation(String s)
{
chara_atlas.AddAnimation(s);
}
https://github.com/cristianceron/CharacterEditor/blob/master/core/src/character/Character_Atlas.java
public void AddAnimation(String name)
{
if (Gdx.files.internal(name).exists())
{
TextureAtlas tmp = new TextureAtlas(Gdx.files.internal(name));
texture_atlases.add(tmp);
animations.add(new Animation(1/15f, texture_atlases.get(texture_atlases.size()-1).getRegions()));
}
else
{
Gdx.app.log("File", "File Not found " + name);
}
}
EDIT: link to my project github repo: https://github.com/cristianceron/CharacterEditor
link to the assets folder: https://github.com/cristianceron/CharacterEditor/tree/master/android/assets
Upvotes: 1
Views: 671
Reputation: 745
Thanks to the IRC guys, my error was using Gdx.files.internal with a variable instead of using Gdx.files.local.
Silly of me.
Upvotes: 2