Roc.Tian
Roc.Tian

Reputation: 63

SceneKit custom geometry: I know multi position(SCNVector). how do I create the custom geometry

SceneKit custom geometry:  

I know multi position(SCNVector).

how do I create the custom geometry.

the bottom side position:(0,0,0) (50,0,0) (50,0,-50) (150,0,-50) (150,0,125) (0,0,125) (25,0,75) (25,0,50) (0,0,50)

enter image description here

the top side position:(0,2,0) (50,2,0) (50,2,-50) (150,2,-50) (150,2,125) (0,2,125) (25,2,75) (25,2,50) (0,2,50),   y—axis move 2

Upvotes: 1

Views: 633

Answers (1)

David Rönnqvist
David Rönnqvist

Reputation: 56625

Given that you have a flat shape with a constant height, it would be easiest to create a 2D UIBezierPath for that shape and create an extruded SCNShape with that path where the extrusion depth is the thickness of your geometry.

Upvotes: 1

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