Reputation: 11069
This error occur only when I try to cordova run ios --device
Even after cordova build ios
command executed, non error is reported.
Whats I do wrong? And how to debug cordova projects on my iPhone (need this because need to test a Camera feature)
WITH CONFIGURATION Debug ===
Check dependencies
Code Sign error: No provisioning profiles found: No non–expired provisioning profiles were found.
** BUILD FAILED **
The following build commands failed:
Check dependencies
(1 failure)
Error code 65 for command: xcodebuild with args: -xcconfig,/Users/ridermansb/Projects/jdapp/platforms/ios/cordova/build-debug.xcconfig,-project,CorrijaMe.xcodeproj,ARCHS=armv7 armv7s arm64,-target,CorrijaMe,-configuration,Debug,-sdk,iphoneos,build,VALID_ARCHS=armv7 armv7s arm64,CONFIGURATION_BUILD_DIR=/Users/ridermansb/Projects/jdapp/platforms/ios/build/device,SHARED_PRECOMPS_DIR=/Users/ridermansb/Projects/jdapp/platforms/ios/build/sharedpch
ERROR running one or more of the platforms: Error: /Users/ridermansb/Projects/jdapp/platforms/ios/cordova/run: Command failed with exit code 2
You may not have the required environment or OS to run this project
Upvotes: 75
Views: 142984
Reputation: 33
If you are trying to change the app icon and you get this error then you should have a picture with larger dimensions like 180x180.
Upvotes: 0
Reputation: 104
Here is what helped me
STEP 1 (build.xcconfig)
// xcode 13
EXCLUDED_ARCHS__EFFECTIVE_PLATFORM_SUFFIX_simulator__NATIVE_ARCH_64_BIT_x86_64=arm64 arm64e armv7 armv7s armv6 armv8
EXCLUDED_ARCHS=$(inherited)
$(EXCLUDED_ARCHS__EFFECTIVE_PLATFORM_SUFFIX_$(EFFECTIVE_PLATFORM_SUFFIX)__NATIVE_ARCH_64_BIT_$(NATIVE_ARCH_64_BIT))
IPHONEOS_DEPLOYMENT_TARGET = 12.0
STEP 2 (Podfile)
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings.delete 'IPHONEOS_DEPLOYMENT_TARGET'
config.build_settings['EXCLUDED_ARCHS[sdk=iphonesimulator*]'] = 'arm64'
config.build_settings['CLANG_WARN_QUOTED_INCLUDE_IN_FRAMEWORK_HEADER'] ='NO'
config.build_settings['ONLY_ACTIVE_ARCH'] = 'YES'
end
end
end
IPHONEOS_DEPLOYMENT_TARGET = 12.0
Upvotes: 0
Reputation: 4174
For me it was the cordova-plugin-ionic-webview
so did the below which worked for me after trying anything else:
cordova plugin remove cordova-plugin-ionic-webview
cordova plugin add cordova-plugin-ionic-webview
Found it on xCode after trying to rebuild failed build from:
ionic cordova build ios
Upvotes: 0
Reputation: 370
Error code 65 can also show up, if you have something (like your device) plugged into the computer, while building.
Upvotes: 2
Reputation: 2028
Try to remove and add ios again
ionic cordova platform remove ios
ionic cordova platform add ios
Worked in my case
Upvotes: 50
Reputation: 81
Same problem for me today, with "ARCHIVE FAILED". None of the solutions above worked for me, but watching closer, the error refers the path of module cordova-plugin-inappbrowser, so i removed the plugin, then added it again, and it finally works...
ionic cordova plugin remove cordova-plugin-inappbrowser
ionic cordova plugin add cordova-plugin-inappbrowser
stack :
Ionic cli 6.2.2
Ionic1 1.3.2
Cordova cli 9.0.0
Cordova platform ios 5.1.1
cordova-plugin-inappbrowser 3.2.0
Upvotes: 2
Reputation: 1190
Open xCode can be exhausting if you do it everytime, so you need to add this flag :
OR if you have build.json file at the root of your project, you must add this lines:
{
"ios": {
"debug": {
"buildFlag": [
"-UseModernBuildSystem=0"
]
},
"release": {
"buildFlag": [
"-UseModernBuildSystem=0"
]
}
}
}
Hope this will help in the future
Upvotes: 10
Reputation: 11658
In my case it was the app icon PNG file... I mean, it took 1 day to go from the provided error
Error code 65 for command: xcodebuild with args:
to the human-readable one:
"the PNG file icon is no good for the picky Apple Xcode"
Upvotes: 4
Reputation: 100381
How to do what @connor said:
iOS
platforms/ios
on XCodeio.ionic.starter
in all files for a unique identifierionic cordova run ios --device --livereload
Upvotes: 1
Reputation: 51
I tried a few things in this scenario.
I removed ios and installed many times. Went down the path of deleting Splash screens to no avail! Bitcode on/off so many times.
However, after selecting a iOS provisioning team, and running pod update
inside ./platforms/ios
, I am pleased to announce this resolved my problems.
Hopefully you can try the same and get some resolution?
Upvotes: 5
Reputation: 12620
I was getting the same error when I tried to do :
cordova build ios
except mine said ** ARCHIVE FAILED ** rather than ** BUILD FAILED **.
I fixed it by opening the projectName.xcodeproj file in Xcode and then adjusting these 2 settings :
Then I quit out of Xcode and reran cordova build ios
and it worked.
Upvotes: 25
Reputation: 1588
I must add :
I had the same problem, it was coming from the fact that my teammate had a different version of cordova, and commited plugins on the repo with his version.
For all cordova plugins, I had to :
cordova plugin rm <plugin-name>
cordova plugin add <plugin-name>
And ask my teammate to update his cordova to match my version
Upvotes: 2
Reputation: 1198
I had the same problem. In my case cordova platform update ios
helped. The reason was in outdated version.
Upvotes: 25
Reputation: 64674
You need a development provisioning profile on your build machine. Apps can run on the simulator without a profile, but they are required to run on an actual device.
If you open the project in Xcode, it may automatically set up provisioning for you. Otherwise you will have to create go to the iOS Dev Center and create a profile.
Upvotes: 61