Reputation: 1180
I read the excelent question about random populate the surface of a sphere with particles: How to make a sphere made out of random particles in three.js. How can I populate the total volume of an sphere with random generated particles? I try it:
var particleCount = 1800,
particles = new THREE.Geometry(),
pMaterial = new THREE.PointCloudMaterial({
color: 0xFFFFFF,
size: 20,
map: THREE.ImageUtils.loadTexture(
"images/particle.png"
),
blending: THREE.AdditiveBlending,
transparent: true
});
for (var t = 0; t < particleCount; t++) {
var angle3 = Math.random() * Math.PI * 2;
var radius3 = Math.random() * 350 + 1;
var pX1 = Math.cos(angle3) * radius3,
pY1 = Math.random() * 70 - 35,
pZ1 = Math.sin(angle3) * radius3,
skparticle11 = new THREE.Vector3(pX1, pY1, pZ1);
particles.vertices.push(skparticle11);
}
var particleSystem = new THREE.PointCloud(
particles,
pMaterial);
// add it to the scene
scene.add(particleSystem);
But I'm only get an disk. How to make an sphere filled with particles?
Upvotes: 1
Views: 1933
Reputation: 2706
one angle is not enough, that is why you get a disk
create a random normal vector
var randomDirection = new THREE.Vector3(Math.random()-0.5,Math.random()-0.5,Math.random()-0.5).normalize();
create random distance as you did before
var radius3 = Math.random() * 350 + 1;
a random point in a sphere around origin will be
var randomParticle = randomDirection.multiplyScalar(radius3);
for a better distribution use some better generator than Math.random
Upvotes: 5