Reputation: 1722
I am working on recording my screen with MediaProjection as follows
Display display = getWindowManager().getDefaultDisplay();
Point size = new Point();
display.getSize(size);
displayWidth = size.x;
displayHeight = size.y;
imageReader = ImageReader.newInstance(displayWidth, displayHeight, ImageFormat.JPEG, 5);
int flags = DisplayManager.VIRTUAL_DISPLAY_FLAG_OWN_CONTENT_ONLY | DisplayManager.VIRTUAL_DISPLAY_FLAG_PUBLIC;
DisplayMetrics metrics = getResources().getDisplayMetrics();
int density = metrics.densityDpi;
mediaProjection.createVirtualDisplay("test", displayWidth, displayHeight, density, flags,
imageReader.getSurface(), null, projectionHandler);
Image image = imageReader.acquireLatestImage();
byte[] data = getDataFromImage(image);
Bitmap bitmap = BitmapFactory.decodeByteArray(data, 0, data.length);
Problem is that captured images contains black frame like image below.
EDIT
The above issue can be solved with bitmap operations.
However, I am now looking for a solution that can be applied to MediaProjection
or to SurfaceView
of ImageReader
to implement device recording.
Upvotes: 11
Views: 4182
Reputation: 18860
I had a similar issue. The following code exhibits this problem.
final DisplayMetrics metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
final int width = metrics.widthPixels;
final int height = metrics.heightPixels;
final int densityDpi = metrics.densityDpi;
final int MAX_IMAGES = 10;
mImageReader = ImageReader.newInstance(width, height, PixelFormat.RGBA_8888, MAX_IMAGES);
mVirtualDisplay = mMediaProjection.createVirtualDisplay("ScreenCaptureTest",
width, height, densityDpi,
DisplayManager.VIRTUAL_DISPLAY_FLAG_AUTO_MIRROR,
mImageReader.getSurface(), null, null);
Replacing this:
getWindowManager().getDefaultDisplay().getMetrics(metrics);
With this:
getWindowManager().getDefaultDisplay().getRealMetrics(metrics);
Fixes it. The problem is that the decorations around the image corrupt the actual resolution of the screen. getMetrics() returns a height (or width in landscape) that is not accurte, and has the home, back, etc, buttons subtracted. The actual display area available for developers is (1440 x 2326... or something like that). But of course, the captured image is going to be the full 1440 X 2560 screen resolution.
Upvotes: 8
Reputation: 3532
Based on your comments I think this is what you are looking for
Bitmap bitmap; //field
Bitmap croppedBitmap; // field
Image image;// field
Handler mHandler; //field
new Thread() {
@Override
public void run() {
Looper.prepare();
mHandler = new Handler();
Looper.loop();
}
}.start();
imageAvailableListener = new ImageReader.OnImageAvailableListener {
@Override
public void onImageAvailable(ImageReader reader) {
try {
image = reader.acquireLatestImage();
bitmap = BitmapFactory.decodeByteArray(data, 0, data.length);
Rect rect = image.getCropRect();
croppedBitmap = Bitmap.createBitmap(bitmap,rect.left,rect.top,rect.width(),rect.height());
\\Do whatever here...
image.close();
} catch (Exception e) {
e.printStackTrace();
} finally {
if (bitmap!=null) {
bitmap.recycle();
}
if (croppedBitmap!=null) {
bitmap.recycle();
}
if (image!=null) {
image.close();
}
}
}
}
imageReader.setOnImageAvailableListener(imageAvailableListener, mHandler);
Upvotes: 1
Reputation: 429
If you do not have control over the image yourself, you can modify it by doing something like, assuming your Bitmap is called image.
Bitmap imageWithBG = Bitmap.createBitmap(image.getWidth(), image.getHeight(),image.getConfig()); // Create another image the same size
imageWithBG.eraseColor(Color.BLACK); // set its background to white, or whatever color you want
Canvas canvas = new Canvas(imageWithBG); // create a canvas to draw on the new image
canvas.drawBitmap(image, 0f, 0f, null); // draw old image on the background
image.recycle();
Upvotes: 4