Reputation: 6187
I have a class that uses a color matrix to add image effects on an ImageView. I have several color matrices for contrast,exposure,temperature and saturation. Ex:
public static Bitmap changeContrast(Bitmap bmp, float contrast)
{
ColorMatrix cm = new ColorMatrix(new float[]
{
contrast, 0, 0, 0, 0,
0, contrast, 0, 0, 0,
0, 0, contrast, 0, 0,
0, 0, 0, 1, 0
});
return getBitmapFromColorMatrix(cm, bmp);
}
Now my problem is, the sharpening of the image. There seems to be no color matrix for these. Please help.
I tried sharpening the image using the code from here but it takes too long to process and I do not know what valid values should be passed to the weight parameter of the sharpenImage(Bitmap src, double weight)
method.
Upvotes: 2
Views: 4972
Reputation: 56
Improving the first answer here, adding a seekbar (slider) to change the sharpness of an image.
public Bitmap doSharpen(Bitmap original, float multiplier) {
float[] sharp = { 0, -multiplier, 0, -multiplier, 5f*multiplier, -multiplier, 0, -multiplier, 0};
Bitmap bitmap = Bitmap.createBitmap(
original.getWidth(), original.getHeight(),
Bitmap.Config.ARGB_8888);
RenderScript rs = RenderScript.create(MainActivity.this);
Allocation allocIn = Allocation.createFromBitmap(rs, original);
Allocation allocOut = Allocation.createFromBitmap(rs, bitmap);
ScriptIntrinsicConvolve3x3 convolution
= ScriptIntrinsicConvolve3x3.create(rs, Element.U8_4(rs));
convolution.setInput(allocIn);
convolution.setCoefficients(sharp);
convolution.forEach(allocOut);
allocOut.copyTo(bitmap);
rs.destroy();
return bitmap;
}
I had to modify it a little according to my project. Instead of taking the convolution matrix in method, i declared it inside the method. We are going to take the changed variable of seekbar instead.
sharpnessSlider.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
@Override
public void onProgressChanged(SeekBar seekBar, int i, boolean b) {
Bitmap sharpenedBitmap = doSharpen(btmp,(float)i);
imageV.setImageBitmap(sharpenedBitmap);
}
Inside the setOnSeekBarChangeListener we get the changed value which is int i and pass it with doSharpen method so that it can be used in the convolution matrix which is defined inside doSharpen() Method.
Upvotes: 0
Reputation: 233
Here are the values that i used for color temperature with a seekbar. (you asked them into a comment of one question that i asked)
public static Bitmap doTemperature(Bitmap bmp, float temp){
ColorMatrix cm = new ColorMatrix(new float[]
{
1, 0, 0, temp, 0,
0, 1, 0, temp/2, 0,
0, 0, 1, temp/4, 0,
0, 0, 0, 1, 0
});
Bitmap ret = Bitmap.createBitmap(bmp.getWidth(), bmp.getHeight(), bmp.getConfig());
Canvas canvas = new Canvas(ret);
Paint paint = new Paint();
paint.setColorFilter(new ColorMatrixColorFilter(cm));
canvas.drawBitmap(bmp, 0, 0, paint);
return ret;
}
//you call it with this method
private void loadBitmapTemp() {
//private Seekbar temp_value;
temp_value = (SeekBar) findViewById(R.id.temp_value);
temp_value.setMax(100);
temp_value.setProgress(50);
int progressTemp = temp_value.getProgress();
progressTemp -= 50;
float temp = (float) progressTemp / 220;
progress_text.setVisibility(View.VISIBLE);
progress_text.setText(" " + progressTemp * 2);
yourBitmap = doTemperature(getbitmap, temp));
}
Upvotes: 0
Reputation: 233
It may be too late but i'd just wanted to share a fast way to sharpen an image.
public static Bitmap doSharpen(Bitmap original, float[] radius) {
Bitmap bitmap = Bitmap.createBitmap(
original.getWidth(), original.getHeight(),
Bitmap.Config.ARGB_8888);
RenderScript rs = RenderScript.create(yourContext);
Allocation allocIn = Allocation.createFromBitmap(rs, original);
Allocation allocOut = Allocation.createFromBitmap(rs, bitmap);
ScriptIntrinsicConvolve3x3 convolution
= ScriptIntrinsicConvolve3x3.create(rs, Element.U8_4(rs));
convolution.setInput(allocIn);
convolution.setCoefficients(radius);
convolution.forEach(allocOut);
allocOut.copyTo(bitmap);
rs.destroy();
return bitmap;
}
And here are 3 different sharpen types that i created:
// low
private static void loadBitmapSharp() {
float[] sharp = { -0.60f, -0.60f, -0.60f, -0.60f, 5.81f, -0.60f,
-0.60f, -0.60f, -0.60f };
//you call the method above and just paste the bitmap you want to apply it and the float of above
yourbitmap = doSharpen(getbitmap, sharp));
}
// medium
private static void loadBitmapSharp1() {
float[] sharp = { 0.0f, -1.0f, 0.0f, -1.0f, 5.0f, -1.0f, 0.0f, -1.0f,
0.0f
};
//you call the method above and just paste the bitmap you want to apply it and the float of above
yourbitmap = doSharpen(getbitmap, sharp));
}
// high
private static void loadBitmapSharp2() {
float[] sharp = { -0.15f, -0.15f, -0.15f, -0.15f, 2.2f, -0.15f, -0.15f,
-0.15f, -0.15f
};
//you call the method above and just paste the bitmap you want to apply it and the float of above
yourbitmap = doSharpen(getbitmap, sharp));
}
You can also apply them direct to a bitmap without a void, its fast simple and there are good results!
Upvotes: 16