Reputation: 39
I'm coding a Family Feud game in C# and after each answer is submitted the 30-second timer is supposed to reset. The problem is I'm accumulating 1-second Intervals so that the counter is counting down faster and faster. I can't figure out how to prevent the Intervals from accumulating. I want it to stay a fixed 1 seconds no matter how many times the button is pressed. Code:
public System.Windows.Forms.Timer _timer = new System.Windows.Forms.Timer();
public int time = 30;
private void Check_Click(object sender, RoutedEventArgs e)
{
time = 30;
_timer.Tick += timer_Tick;
_timer.Start();
uxLabel1.Content = time.ToString();
//additional code
}
private void timer_Tick(object sender, EventArgs e)
{
_timer.Interval = 1000;
time--;
if (time == 0)
{
_timer.Stop();
strike();
}
uxLabel1.Content = time.ToString();
}
Upvotes: 0
Views: 72
Reputation: 127563
Don't put _timer.Tick += timer_Tick;
in the button click code, put it once in the constructor of your form and have that be the only event registration.
public partial class YourForm : Form
{
public YourForm()
{
InitializeComponets();
_timer = new System.Windows.Forms.Timer();
_timer.Tick += timer_Tick;
_timer.Interval = 1000;
}
private System.Windows.Forms.Timer _timer;
private int time = 30;
private void Check_Click(object sender, RoutedEventArgs e)
{
time = 30;
_timer.Start();
uxLabel1.Content = time.ToString();
//additional code
}
private void timer_Tick(object sender, EventArgs e)
{
time--;
if (time == 0)
{
_timer.Stop();
strike();
}
uxLabel1.Content = time.ToString();
}
}
Upvotes: 1