Reputation: 61
I always get blockdim.y ==1. No matter what value i set in numBlocks, i always got same.
__global__ void CalcVideo(unsigned char *original, unsigned char *candidate, int *answer)
{
printf("block id.x = %d blockid.y=%d blockdim.x = %d blockdim.y = %d Thread id= %d \n",
blockIdx.x, blockIdx.y, blockDim.x, blockDim.y, threadIdx.x );
}
int ORIGINAL_FRAMES = 3;
int CANDIDATE_FRAMES = 2;
int FRAME_LENGHT = 3;
dim3 numBlocks(ORIGINAL_FRAMES, CANDIDATE_FRAMES);
dim3 threadsPerBlock(3); // 64 threads
CalcVideo << <numBlocks, threadsPerBlock >> >(original_device, candidate_device, answer_device);
Num of y.blokcs executes correctly, but why program gives me wrong blockdim.y size?
block id.x = 1 blockid.y=0 blockdim.x = 3 blockdim.y = 1 Thread id= 0
block id.x = 1 blockid.y=0 blockdim.x = 3 blockdim.y = 1 Thread id= 1
block id.x = 1 blockid.y=0 blockdim.x = 3 blockdim.y = 1 Thread id= 2
block id.x = 1 blockid.y=1 blockdim.x = 3 blockdim.y = 1 Thread id= 0
block id.x = 1 blockid.y=1 blockdim.x = 3 blockdim.y = 1 Thread id= 1
block id.x = 1 blockid.y=1 blockdim.x = 3 blockdim.y = 1 Thread id= 2
block id.x = 0 blockid.y=1 blockdim.x = 3 blockdim.y = 1 Thread id= 0
block id.x = 0 blockid.y=1 blockdim.x = 3 blockdim.y = 1 Thread id= 1
block id.x = 0 blockid.y=1 blockdim.x = 3 blockdim.y = 1 Thread id= 2
block id.x = 0 blockid.y=0 blockdim.x = 3 blockdim.y = 1 Thread id= 0
block id.x = 0 blockid.y=0 blockdim.x = 3 blockdim.y = 1 Thread id= 1
block id.x = 0 blockid.y=0 blockdim.x = 3 blockdim.y = 1 Thread id= 2
block id.x = 2 blockid.y=1 blockdim.x = 3 blockdim.y = 1 Thread id= 0
block id.x = 2 blockid.y=1 blockdim.x = 3 blockdim.y = 1 Thread id= 1
block id.x = 2 blockid.y=1 blockdim.x = 3 blockdim.y = 1 Thread id= 2
block id.x = 2 blockid.y=0 blockdim.x = 3 blockdim.y = 1 Thread id= 0
block id.x = 2 blockid.y=0 blockdim.x = 3 blockdim.y = 1 Thread id= 1
block id.x = 2 blockid.y=0 blockdim.x = 3 blockdim.y = 1 Thread id= 2
Upvotes: 1
Views: 533
Reputation: 171127
blockDim
stores the dimensions of one block. In your case, you're passing threadsPerBlock
as the block dimension, which makes it 3 x 1 x 1
. The first argument to kernel invocation, numBlocks
in your case, controls the dimension of the grid of blocks—which you can access in the kernel as gridDim
.
Side note: I assume the extremely low number and size of blocks in the question are for testing purposes only, as they will leave any GPU extremely underutilised in practice.
Upvotes: 4