Reputation: 3257
There seems to be a bug with AppleTV. I have a SpriteKit scene with an SKNode 'worldNode' that contains all game nodes (and actions). I am able to detect when the Menu button is pressed on the Siri Remote and so in the SKScene I call
worldNode.paused = true
This pauses everything under worldNode as expected, including actions.
Now, to detect when the Siri Button is pressed my understanding is that applicationWillResignActive
gets triggered in AppDelegate. So inside applicationWillResignActive
I post a notification with
NSNotificationCenter.defaultCenter().postNotificationName("ApplicationWillResignActive", object: nil)
The notification is received by my SKScene with the received notification's respective selector triggering worldNode.paused = true
However, this does NOT pause everything under worldNode like it does when called normally from within the scene! I find some actions nested under worldNode are still running!
Is there a work around? Is this a bug?
Upvotes: 3
Views: 194
Reputation: 1042
In your scene when the Menu Button is pressed call:
self.scene!.view!.paused = true
and use:
self.scene!.view!.paused = false
to resume.
Upvotes: 1