Reputation: 53
I'm new here and new in PY, I'm trying to write a simple GUI with Tkinter (py 2.7.10) where there are two buttons: the first one starts printing stuff and the second one quits. I'd like the first button to change the text after the first click from "START" to "STOP" and of course to stop the loop, so I can pause instead of closing and reopen every time.
Also feel free to give any advice to improve it :)
I hope it's clear, here is the code.
import random, time
from Tkinter import *
START, STOP = "start", "stop"
class AppBase:
def __init__(self, root):
self.myRoot = root
self.frame1 = Frame(root)
self.frame1["background"] = "LightSteelBlue"
self.frame1.pack()
self.delay = Scale(self.frame1, from_=100, to=0)
self.delay.pack(side = LEFT, padx=5, pady=15)
self.label0 = Label(self.frame1, text="Notes", background="LightSteelBlue", foreground="darkblue")
self.label0.pack(padx=5, pady=15)
self.label1 = Label(self.frame1, text="NOTE", background="LightSteelBlue", foreground="SteelBlue")
self.label1.pack(padx=30, pady=10)
self.label2 = Label(self.frame1, text="STRING", background="LightSteelBlue", foreground="SteelBlue")
self.label2.pack(padx=30, pady=7)
self.label3 = Label(self.frame1, text="FINGER", background="LightSteelBlue", foreground="SteelBlue")
self.label3.pack(padx=30, pady=7)
self.puls1 = Button(self.frame1)
self.puls1.configure(text = "Start", background = "CadetBlue", borderwidth = 3, command = self.generate_notes)
self.puls1.pack(side = LEFT, padx=5, pady=15)
self.puls2 = Button(self.frame1)
self.puls2.configure(text = "Exit", background = "CadetBlue", borderwidth = 3)
self.puls2.pack(side = LEFT, padx=5, pady=15)
self.puls2.bind("<Button-1>", self.close_all)
self.notes_process=1
def generate_notes(self):
self.notes = ['DO','DO#','RE','RE#','MI','MI#','FA','FA#','SOL','SOL#','LA','LA#','SI','SI#']
self.strings = ['1^ corda','2^ corda','3^ corda','4^ corda','5^ corda','6^ corda']
self.fingers = ['Indice','Medio','Anulare','Mignolo']
self.note = random.randrange(0, len(self.notes))
self.string = random.randrange(0, len(self.strings))
self.finger = random.randrange(0, len(self.fingers))
self.timer=self.delay.get()
if self.timer == '':
self.timer = 500
elif int(self.timer) < 1:
self.timer = 500
else:
self.timer=int(self.delay.get())*100
self.label1["text"] = self.notes[self.note]
self.label2["text"] = self.strings[self.string]
self.label3["text"] = self.fingers[self.finger]
self.myRoot.after(self.timer, self.generate_notes)
def close_all(self, evento):
self.myRoot.destroy()
self.myRoot.quit()
def main():
master = Tk()
master.title("Notes")
appBase = AppBase(master)
master.mainloop()
main()
I found a solution, thanks to everybody for their help and of course if you want to keep talking about different and (sure) better way to do, you are more than welcome! Here my solution:
step 1, add this to the button:
self.puls1.bind("<Button-1>", self.puls1Press1)
step 2, add a new variable:
self.active = True
step 3, create a new function:
def puls1Press1(self, evento):
if self.puls1["text"] == "Start":
self.puls1["text"] = "Stop"
self.active = True
else:
self.puls1["text"] = "Start"
self.active = False
step 4, modify the function that I want to stop:
def generate_notes(self):
if self.active == True:
[some code]
[some code]
else:
return
Upvotes: 2
Views: 991
Reputation: 511
StringVar()
from variable class can be used to update text as well as a looping condition. Example code:
ButtonText=StringVar()
ButtonText.set("START")
button1 = tkinter.Button(self.frame1, text=ButtonText, width=25, command= lambda: do_something(ButtonText))
Elsewhere where you are looping check for the value of the variable:
My_Loop():
if(ButtonText.get()=="STOP"):
break
else:
#some print statements
Now in function do_something(ButtonText)
, which will be called after each button press, change the string to "STOP" or vice versa :
do_something(ButtonText):
if(ButtonText.get()=="START): #Change text
ButtonText.set("STOP")
else:
ButtonText.set("START") #Change text and call function to loop again
My_Loop()
Hope this helps.
Upvotes: 0
Reputation: 369054
You need to save the return value of the after
, so that you can use it when you cancel the loop using after_cancel(the_return_value_of_after)
.
def generate_notes(self):
if self.puls1['text'] == 'Start':
# Change button text to Stop, and call the original loop function
self.puls1['text'] = 'Stop'
self._generate_notes()
else:
# cancel timer
self.puls1['text'] = 'Start'
self.myRoot.after_cancel(self.timer_handle)
def _generate_notes(self):
...(old codes)..
self.timer_handle = self.myRoot.after(self.timer, self._generate_notes)
Upvotes: 3