Reputation: 940
Currently I am using WebRTC for video broadcasting(Single video source multiple client) to streaming a video using RTCMultiConnection.js
I also want to implement Multiparty Audio Conferencing system(every one can talk and every one can listen from all members of conference).
We can implement it using WebRTC(using RTCMultiConnection.js) but it will not be efficient due to peer-to-peer communication (In Mesh topology). It will need more bandwidth and CPU processing.
Please anybody can suggest me any other option to implement Multiparty Audio Conferencing system without peer-to-peer communication?
Upvotes: 0
Views: 621
Reputation: 10048
You can use:
Upvotes: 0