PearsonArtPhoto
PearsonArtPhoto

Reputation: 39698

Unity 5.3: What's the equivalent of UnitEngine.Application.loadedLevel?

Pre Unity 5.3, I had the following code:

Application.LoadLevel(Application.loadedLevel + 1);

This would advance the current level by one, which is handy for moving to the next level in a multiple level game. However, I noticed that both LoadLevel and loadedLevel are deprecated. I've found a pretty good equivalent code for the LoadLevel, but I'm struggling to find anything that advances the level by one, or a current scene indicator. Any suggestions?

SceneManager.LoadScene(Application.loadedLevel + 1);

Upvotes: 3

Views: 2262

Answers (1)

PearsonArtPhoto
PearsonArtPhoto

Reputation: 39698

SceneManager has a function called GetActiveScene(), which returns a Scene. The scene has a getter called buildIndex that returns the build index. That value is the same as the previous loadedLevel. Thus, the code should be the following:

SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);

Upvotes: 5

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