Reputation: 53
I haven't done much OpenGL stuff, I assume there is an obvious cause of what I am seeing.
Basically the pictures below explain everything.
The only thing changed between the images is the x rotation on the projection matrix.
OpenGL 1.1 on Windows.
Any help is much appreciated.
Upvotes: 1
Views: 56
Reputation: 162269
This looks like a ortho projection. I suggest you increase the range between the near and far value. Unlike perspective projection, where due to nonlinearity you should limit the near-to-far range to what's absolutely necessary, you can safely choose a near/far range for ortho that's very wide without running into trouble. I suggest you use [-1000, 1000] (with a 24 bit depth buffer that gives you a depth resolution of ~1/8000 viewspace Z units).
Upvotes: 2