Reputation: 35
I want to draw triangles with Cesium where each vertex is a geopoint with (lon,lat,alt) and each vertex with a different color. But I am getting errors. I am new to Cesium and I think what I have to do is to define a geometry instance and attach it to the scene. My code is:
var viewer = new Cesium.Viewer('cesiumContainer');
var mypositions = Cesium.Cartesian3.fromDegreesArrayHeights([104.317776, 31.59491, 10,
105.317776, 32.59491, 20,
106.317776, 33.59491, 30]);
var pos = new Float64Array(mypositions);
var geometry = new Cesium.Geometry({
attributes: {
position: new Cesium.GeometryAttribute({
componentDatatype: Cesium.ComponentDatatype.FLOAT,
componentsPerAttribute: 3,
values: pos
}),
normal: new Cesium.GeometryAttribute({
componentDatatype: Cesium.ComponentDatatype.FLOAT,
componentsPerAttribute: 3,
values: new Float32Array([0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0])
})
},
indices: new Uint32Array([0, 1, 2]),
primitiveType: Cesium.PrimitiveType.TRIANGLES,
boundingSphere: Cesium.BoundingSphere.fromVertices(pos)
});
var myInstance = new Cesium.GeometryInstance({
geometry: geometry,
attributes: {
color: Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.RED)
},
show : new Cesium.ShowGeometryInstanceAttribute(true)
});
viewer.scene.primitives.add(new Cesium.Primitive({
geometryInstances: [myInstance],
appearance: new Cesium.PerInstanceColorAppearance({
closed: true,
translucent: false
})
}));
But then I get this errors on my webpage:
DeveloperError: All attribute lists must have the same number of attributes.
I would like to know what I am doing wrong and how can I resolve this issue?
Upvotes: 1
Views: 654
Reputation: 12448
I don't know of an option in Cesium for per-vertex colors, but I can at least fix the errors in your sample code here so it runs correctly. Specifically:
Add asynchronous: false
to the Primitive
options, because we're not using a web worker for this.
Use Cesium.ComponentDatatype.DOUBLE
instead of .FLOAT
for the position
since it's a Float64Array
, unlike the normals which are Float32Array
.
The big problem is mypositions
is an array of Cartesian3
, not a flat array, so cannot be used to initialize the Float64Array
natively. You must unroll this into a flat array of x, y, z values.
Here's your example with these changes applied. Click the "Run code snippet" at the bottom to see the red triangle appear.
// default camera view, added for clarity
var extent = Cesium.Rectangle.fromDegrees(100,30,108,36);
Cesium.Camera.DEFAULT_VIEW_RECTANGLE = extent;
Cesium.Camera.DEFAULT_VIEW_FACTOR = 0.5;
var viewer = new Cesium.Viewer('cesiumContainer', {
navigationHelpButton: false, animation: false, timeline: false
});
// original sample begins here
var mypositions = Cesium.Cartesian3.fromDegreesArrayHeights([
104.317776, 31.59491, 10,
105.317776, 32.59491, 20,
102.317776, 33.59491, 30]);
// unroll 'mypositions' into a flat array here
var numPositions = mypositions.length;
var pos = new Float64Array(numPositions * 3);
for (var i = 0; i < numPositions; ++i) {
pos[i * 3] = mypositions[i].x;
pos[i * 3 + 1] = mypositions[i].y;
pos[i * 3 + 2] = mypositions[i].z;
}
var geometry = new Cesium.Geometry({
attributes: {
position: new Cesium.GeometryAttribute({
componentDatatype: Cesium.ComponentDatatype.DOUBLE, // not FLOAT
componentsPerAttribute: 3,
values: pos
}),
normal: new Cesium.GeometryAttribute({
componentDatatype: Cesium.ComponentDatatype.FLOAT,
componentsPerAttribute: 3,
values: new Float32Array([0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0])
})
},
indices: new Uint32Array([0, 1, 2]),
primitiveType: Cesium.PrimitiveType.TRIANGLES,
boundingSphere: Cesium.BoundingSphere.fromVertices(pos)
});
var myInstance = new Cesium.GeometryInstance({
geometry: geometry,
attributes: {
color: Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.RED)
},
show : new Cesium.ShowGeometryInstanceAttribute(true)
});
viewer.scene.primitives.add(new Cesium.Primitive({
geometryInstances: [myInstance],
asynchronous: false,
appearance: new Cesium.PerInstanceColorAppearance({
closed: true,
translucent: false
})
}));
html, body, #cesiumContainer {
width: 100%; height: 100%; margin: 0; padding: 0; overflow: hidden;
font-family: sans-serif;
}
<link href="http://cesiumjs.org/releases/1.16/Build/Cesium/Widgets/widgets.css"
rel="stylesheet"/>
<script src="http://cesiumjs.org/releases/1.16/Build/Cesium/Cesium.js">
</script>
<div id="cesiumContainer"></div>
Upvotes: 0