Reputation: 145
Whenever a player logouts in my game, the server disconnects the client; however, when the player tries to login again after already being disconnected, the client tries to renew the connection -- upon a successful reconnect, I execute a callback function. I do this by using the Socket.IO function
client.io.reconnect();
The server successfully shows that a new connection was made, but the client still seems to be totally disconnected. Why is this?
Summary: server disconnects client. I can't get client to successfully reconnect and fire the client.on('connect')
event.
Upvotes: 0
Views: 449
Reputation: 7510
The client side is made so if it's forced to disconnect, it cannot reconnect. You can see it in the code here and here:
// socket.js
/**
* Called upon forced client/server side disconnections,
* this method ensures the manager stops tracking us and
* that reconnections don't get triggered for this.
*
* @api private.
*/
// manager.js
Manager.prototype.reconnect = function(){
if (this.reconnecting || this.skipReconnect) return this;
If you are afraid you will lose your listeners, then introduce a function to add those listeners and add them when needed :)
Upvotes: 1