Reputation: 253
I'd like to animate background of UIView with random colours. here's what i've done so far:
import UIKit
class ViewController: UIViewController {
var timer = NSTimer()
var colours = UIColor()
override func viewDidLoad() {
super.viewDidLoad()
getRandomColor()
timerF()
UIView.animateWithDuration(2, delay: 0.0, options:[UIViewAnimationOptions.Repeat, UIViewAnimationOptions.Autoreverse], animations: {
self.view.backgroundColor = self.colours
}, completion:nil)
}
func timerF(){
timer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: Selector("getRandomColor"), userInfo: nil, repeats: true)
}
func getRandomColor(){
let red = Float((arc4random() % 256)) / 255.0
let green = Float((arc4random() % 256)) / 255.0
let blue = Float((arc4random() % 256)) / 255.0
let alpha = Float(1.0)
colours = UIColor(colorLiteralRed: red, green: green, blue: blue, alpha: alpha)
}
}
But it just generates a random colour at the start and use this single colour in my animation. I'd like to find a way to animate colours, so UIVIew background would look like a random rainbow.
Upvotes: 23
Views: 29053
Reputation: 5626
Just put the animation in getRandomColor
.
func getRandomColor() {
let red = CGFloat((arc4random() % 256)) / 255.0
let green = CGFloat((arc4random() % 256)) / 255.0
let blue = CGFloat((arc4random() % 256)) / 255.0
let alpha = CGFloat(1.0)
UIView.animate(withDuration: 1.0, delay: 0.0, options:[.repeat, .autoreverse], animations: {
self.view.backgroundColor = UIColor(red: red, green: green, blue: blue, alpha: alpha)
}, completion:nil)
}
Upvotes: 50