Reputation: 47
I'm trying to run the most basic Haxe program but keep getting errors.
The Main.hx
file looks like this:
package;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.Lib;
import flixel.FlxGame;
import flixel.FlxState;
class Main extends Sprite {
var gameWidth:Int = 640; // Width of the game in pixels (might be less / more in actual pixels depending on your zoom).
var gameHeight:Int = 480; // Height of the game in pixels (might be less / more in actual pixels depending on your zoom).
var initialState:Class<FlxState> = MenuState; // The FlxState the game starts with.
var zoom:Float = -1; // If -1, zoom is automatically calculated to fit the window dimensions.
var framerate:Int = 60; // How many frames per second the game should run at.
var skipSplash:Bool = false; // Whether to skip the flixel splash screen that appears in release mode.
var startFullscreen:Bool = false; // Whether to start the game in fullscreen on desktop targets
// You can pretty much ignore everything from here on - your code should go in your states.
public static function main():Void
{
Lib.current.addChild(new Main());
}
public function new()
{
super();
if (stage != null)
{
init();
}
else
{
addEventListener(Event.ADDED_TO_STAGE, init);
}
}
private function init(?E:Event):Void
{
if (hasEventListener(Event.ADDED_TO_STAGE))
{
removeEventListener(Event.ADDED_TO_STAGE, init);
}
setupGame();
}
private function setupGame():Void
{
var stageWidth:Int = Lib.current.stage.stageWidth;
var stageHeight:Int = Lib.current.stage.stageHeight;
if (zoom == -1)
{
var ratioX:Float = stageWidth / gameWidth;
var ratioY:Float = stageHeight / gameHeight;
zoom = Math.min(ratioX, ratioY);
gameWidth = Math.ceil(stageWidth / zoom);
gameHeight = Math.ceil(stageHeight / zoom);
}
addChild(new FlxGame(gameWidth, gameHeight, initialState, zoom, framerate, framerate, skipSplash, startFullscreen));
}
}
Just the generic template file. When I run it in Terminal (running Mac OS X El Capitan), I get this error:
Main.hx:8: characters 7-21 : Type not found : flixel.FlxGame
Haven't had problems with the installations or anything and I am new to Haxe so I don't know where to start. Any ideas?
Thanks :)
Upvotes: 1
Views: 4701
Reputation: 2006
Did you add the library when you try to run your game ?
You can do that by using the command line haxe -lib flixel -main Main ...
.
Or by writting an hxml file containing all your CLI arguments :
-lib flixel
-main Main
Update after @Gama11 comment :
HaxeFlixel used the OpenFL format for the compilation information (see http://www.openfl.org/documentation/projects/project-files/xml-format/).
So you should include include flixel library using : <haxelib name="flixel" />
in your Project.xml
file.
Upvotes: 1