Reputation: 13
I am having trouble with detecting a specific node being touched. Here is what i have to far.
let playagain = SKSpriteNode(imageNamed: "PlayAgain.png")
override func didMoveToView(view: SKView) {
super.didMoveToView(view)
}
then when the player dies these two nodes come up.
playagain.position = CGPoint(x:frame.size.width * 0.5, y: frame.size.height * 0.5)
addChild(playagain)
gameover.position = CGPoint(x:frame.size.width * 0.5, y: frame.size.height * 0.75)
addChild(gameover)
everything above works. the node comes on the screen where i asked i just can't seem to get it to show i clicked it. as you can see the node is called playagain, when the playagain node is clicked i want to be able to refresh the game. what i have so far is below.
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
for touch in touches {
let location = (touch as! UITouch).locationInNode(self)
let play = self.nodeAtPoint(location)
if play.name == "playagain" {
println("touched")
}
}
}
thanks!
Upvotes: 1
Views: 1519
Reputation: 10674
Are you not using the latest Xcode? Your touches began code should not run with swift 2 and Xcode 7.
Try this
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
for touch in touches {
let location = touch.locationInNode(self)
if playagain.containsPoint(location) {
/// playagain was pressed, do something
}
}
}
or this
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
for touch in touches {
let location = touch.locationInNode(self)
let touchedNode = self.nodeAtPoint(location)
if touchedNode == playagain {
/// playagain was pressed, do something
}
}
}
Upvotes: 1