Reputation: 22978
In a word game for Android I currently have a hardcoded menu inflated from left_drawer_menu.xml
and consisting of 3 groups (my turn, opponent turn and finally other stuff):
mLeftDrawer = (NavigationView) findViewById(R.id.left_drawer);
mLeftDrawer.setNavigationItemSelectedListener(
new NavigationView.OnNavigationItemSelectedListener() {
@Override
public boolean onNavigationItemSelected(final MenuItem menuItem) {
Menu menu = mLeftDrawer.getMenu();
if (menuItem.getGroupId() == R.id.my_move) {
menu.setGroupCheckable(R.id.my_move, true, true);
menu.setGroupCheckable(R.id.his_move, false, false);
menu.setGroupCheckable(R.id.extras, false, false);
} else if (menuItem.getGroupId() == R.id.his_move) {
menu.setGroupCheckable(R.id.my_move, false, false);
menu.setGroupCheckable(R.id.his_move, true, true);
menu.setGroupCheckable(R.id.extras, false, false);
} else if (menuItem.getGroupId() == R.id.extras) {
menu.setGroupCheckable(R.id.my_move, false, false);
menu.setGroupCheckable(R.id.his_move, false, false);
menu.setGroupCheckable(R.id.extras, true, true);
}
menuItem.setChecked(true);
mLeftItem = menuItem.getItemId();
mDrawerLayout.closeDrawer(mLeftDrawer);
mHandler.postDelayed(new Runnable() {
@Override
public void run() {
if (mLeftItem == R.id.start) {
startNewGame();
}
}
},DRAWER_CLOSE_DELAY);
return true;
}
});
Now I am trying to change that menu dynamically.
I have SQLite instance containing all game data and use IntentService
to read/write the database - that part works fine.
My current difficulty is: with the following code, the new items are added outside the R.id.my_move
group:
if (mLeftItem == R.id.start) {
startNewGame();
Random r = new Random();
int i = r.nextInt(100);
menu.add(R.id.my_move, i, i, "Item " + i); // why is my_move ignored?
}
UPDATE:
As a further test I have tried assigning even and not even items to 2 separate groups with this code:
Random r = new Random();
int i = r.nextInt(100);
int group = 1 + (i % 2); // can be 1 or 2
menu.add(group, i, i, "Item " + i);
However the result looks chaotic:
Also I have discovered the (probably already fixed?) Issue 176300 and wonder if maybe sub-menus should be better used instead of menu groups?
Upvotes: 35
Views: 34996
Reputation: 10309
On checking MenuItemImpl source code
...
* @param group Item ordering grouping control. The item will be added after
* all other items whose order is <= this number, and before any
* that are larger than it. This can also be used to define
* groups of items for batch state changes. Normally use 0.
...
MenuItemImpl(MenuBuilder menu, int group, int id, int categoryOrder, int ordering,
CharSequence title, int showAsAction) {
So you should define ordering in your xml (give same order to items in one group and increment in each following group)
<menu xmlns:android="http://schemas.android.com/apk/res/android">
<group android:id="@+id/my_move" android:checkableBehavior="single">
<item
android:orderInCategory="0"
android:id="@+id/game1"
android:icon="@drawable/ic_stars_black_24dp"
android:title="Game #1" />
<item
android:orderInCategory="0"
android:id="@+id/game2"
android:icon="@drawable/ic_stars_black_24dp"
android:title="Game #2" />
</group>
<group android:id="@+id/his_move" android:checkableBehavior="single">
<item
android:orderInCategory="1"
android:id="@+id/game5"
android:icon="@drawable/ic_clock_black_24dp"
android:title="Game #5" />
<item
android:orderInCategory="1"
android:id="@+id/game6"
android:icon="@drawable/ic_clock_black_24dp"
android:title="Game #6" />
<item
android:orderInCategory="1"
android:id="@+id/game7"
android:icon="@drawable/ic_clock_black_24dp"
android:title="Game #7" />
</group>
.....
</menu>
and give an appropriate order value while adding the item in your code. So if you want to add the item at the end of first group, add it as:
menu.add(R.id.my_move, Menu.NONE, 0, "Item1");
and if you want to add to second group, add it as:
menu.add(R.id.his_move, Menu.NONE, 1, "Item2");
The problem with your code could be that all items in the xml have default orderInCategory 0 and so the new item gets added after all these items.
UPDATE
To add icon use setIcon
method for MenuItem
menu.add(R.id.my_move, Menu.NONE, 0, "Item1").setIcon(R.drawable.ic_stars_black_24dp);
Upvotes: 41
Reputation: 16000
I've solved it this way:
Set up the menu:
<?xml version="1.0" encoding="utf-8"?>
<menu xmlns:android="http://schemas.android.com/apk/res/android">
<item android:title="my moves"
android:id="@+id/submenu_1">
<menu>
<item
android:id="@+id/my_dummy_item_1"
android:icon="@drawable/ic_menu_camera"
android:title="Import" />
<item
android:id="@+id/my_dummy_item_2"
android:icon="@drawable/ic_menu_gallery"
android:title="Gallery" />
<item
android:id="@+id/add_item"
android:icon="@drawable/ic_menu_manage"
android:title="Add Item" />
</menu>
</item>
<item android:title="opponent's moves"
android:id="@+id/submenu_2">
<menu>
<item
android:id="@+id/opponent_dummy_item_1"
android:icon="@drawable/ic_menu_camera"
android:title="Import" />
<item
android:id="@+id/opponent_dummy_item_2"
android:icon="@drawable/ic_menu_gallery"
android:title="Gallery" />
<item
android:id="@+id/opponent_dummy_item_3"
android:icon="@drawable/ic_menu_manage"
android:title="Tools" />
</menu>
</item>
</menu>
In onNavigationItemSelected()
, get MenuItem
you want to expand by order id (or via findItem()
), then get SubMenu
from it and add new item into it:
@SuppressWarnings("StatementWithEmptyBody")
@Override
public boolean onNavigationItemSelected(MenuItem item) {
int id = item.getItemId();
if (id == R.id.add_item) {
Random r = new Random();
int i = r.nextInt(100);
MenuItem myMoveGroupItem = navigationView.getMenu().getItem(0);
// MenuItem myMoveGroupItem = navigationView.getMenu().findItem(R.id.submenu_1); -- it also works!
SubMenu subMenu = myMoveGroupItem.getSubMenu();
subMenu.add("Item "+i);
}
return true;
}
I hope, it helps
Upvotes: 21
Reputation: 3592
menu.add(R.id.my_move, i, i, "Item " + i);
You are also assigning the order (3rd param) as i
. I am guessing that this is overriding the groupId. Try setting it as NONE
as mentioned here
menu.add(R.id.my_move, i, NONE, "Item " + i);
Edit: Maybe something like this
MenuItem lastItem = menu.findItem(R.id.<lastItemId>);
int lastOrder= lastItem.getOrder();
menu.add(R.id.my_move, i, lastOrder-5, "Item " + i);
Order
is a combination of category and order, so it might not be as straight forward as this.
Upvotes: 2