Reputation:
I have a structure Point:
typedef struct Point
{
double x;
double y;
Point operator-(const Point &b)
{
Point pt;
pt.x = this->x - b.x;
pt.y = this->y - b.y;
return pt;
}
friend std::ostream& operator<<(std::ostream& os, const Point& pt)
{
return os << "X: " << pt.x << "\t\t\tY: " <<pt.y << std::endl;
}
friend std::istream& operator>>(std::istream& is, Point& pt)
{
return is >> pt.x >> pt.y;
}
}Point;
I am trying to find the minimum element from the vector<Point>
and then sort based on angles against this minimum point.
Below is the respective code:
bool lex_yx(const Point &a, const Point &b)
{
if(a.y < b.y)
return true;
if (a.y == b.y)
return (a.x < b.x);
return false;
}
bool CalcAngRad_Compare (const Point &p_min, Point &a, Point &b)
{
Point subPt_1, subPt_2;
double a_r, b_r, a_angle, b_angle;
subPt_1 = a - p_min, subPt_2 = b - p_min;
a_angle = atan2(subPt_1.y, subPt_1.x);
b_angle = atan2(subPt_2.y, subPt_2.x);
if (a_angle < b_angle) {return true;}
if (a_angle > b_angle) {return false;}
a_r = subPt_1.x * subPt_1.x * subPt_1.y * subPt_1.y;
b_r = subPt_2.x * subPt_2.x * subPt_2.y * subPt_2.y;
return (a_r < b_r); // return (a_r <= b_r); // Code crashes, saying invalid operator <. I do not know why. Pl tell me.
}
auto it = std::min_element(V.begin(), V.end(), lex_yx);
std::sort( V.begin(), V.end(), boost::bind(CalcAngRad_Compare, *it, _1, _2));
When I pass in a simple test input such as
2 2
3 3
4 4
1 1 // this should be first element in the sorted array
5 5
it works, I get the sorted array. But now take a look at this another simple input:
-0.5 -0.1
-0.1 -0.1
0 1
-1 -0.1 // this should be first element is sorted array. BUT IT IS NOT!!
5 5
I do not think I have done anything wrong. One issue might be that when y coordinate is equal, angle is 0 or pi. In that case, if radius is also equal, then I return false
. I tried to change this to return (a_r <= b_r)
, but this seems not possible. Code crashes saying invalid operator <. (in the file xutility
with true at this line: else if (_Pred(_Right, _Left))
. I do not understand what is being tested, may be some precedence is checked.)
What I want you to answer:
Upvotes: 2
Views: 251
Reputation: 210908
Your first sort criteria is angle calculated by atan2
. In your case p_min
is -1.0/-0.1. If a
is -1.0/-0.1 and b
is -0.5/-0.1, you will calcualte atan2( -0.1 + 0.1, -1.0 + 1.0 );
(a-p_min
) and atan2( -0.1 + 0.1, -0.5 + 1.0 );
(b-p_min
) which is 0.0
in both cases. You continue to compare 0.0 * 0.0 * 0.0 * 0.0
(a
) with 0.5 * 0.5 * 0.0 * 0.0
(b
) which means 0.0 < 0.0
. Consequently a
(-1.0/-0.1) is not less than b
(-0.5/-0.1).
To calculate angle between to vectors use DOT-product. |A| * |B| * cos(angle between A and B ) = Ax * Bx + Ay * By
double len_p_min = sqrt( p_min.x*p_min.x + p_min.y*p_min.y ); // lenght of p_min
double len_a = sqrt( a.x*a.x + a.y*a.y ); // lenght of a
double len_b = sqrt( b.x*b.x + b.y*b.y ); // lenght of b
Point normalizedMin{ p_min.x / len_p_min, p_min.y / len_p_min }; // direction of p_min ( lenght == 1.0)
Point normalizedA{ a.x / len_a, a.y / len_a }; // direction of a ( lenght == 1.0)
Point normalizedB{ b.x / len_b, b.y / len_b }; // direction of b ( lenght == 1.0)
double cosAmin = normalizedMin.x*normalizedA.x + normalizedMin.y*normalizedA.y; // cos of angle between a and p_min
double angleAmin = acos( cosAmin );
double cosBmin = normalizedMin.x*normalizedB.x + normalizedMin.y*normalizedB.y; // cos of angle between b and p_min
double angleBmin = acos( cosBmin );
To compare angles it is not necessary to calculate acos
. It is sufficient to compare cos of angles
if ( fabs( cosAmin ) < fabs( cosBmin ) ) {return true;}
if ( fabs( cosAmin ) > fabs( cosbmin ) ) {return false;}
If you like to sort vector by length use |v| = sqrt( v.x * v.x + v.y * v.y )
If only have to compare length of vectors, you don't need to calculate sqrt
, it will be sufficient to compare lentgth^2.
a_r = subPt_1.x * subPt_1.x + subPt_1.y * subPt_1.y; // |a|^2 (lenght of a pow 2)
b_r = subPt_2.x * subPt_2.x + subPt_2.y * subPt_2.y; // |b|^2 (lenght of b pow 2)
return (a_r < b_r);
Upvotes: 1
Reputation: 217265
How can I solve the issue and always get the (correctly) sorted vector Is there any other way of achieving what I am doing?
Not sure of the order you want, does less_yx
do the job ?
I am very much interested in learning what is problem in my thinking/implementation style?
Assuming IEEE floating-point arithmetic (else you have domain error for 0, 0
)
As your reference point is the lowest y
, second arg passed to atan2 is positive or null.
- `atan2(0, 0) = 0`
- `atan2(+x, 0) = 0`
- `atan2(x, +y) > 0`
So any lowest y are equivalent according to atan2
.
a_r = subPt_1.x * subPt_1.x * subPt_1.y * subPt_1.y;
is always 0
for subPt_1.y == 0
.
Do you mean
a_r = subPt_1.x * subPt_1.x + subPt_1.y * subPt_1.y;
instead ? (so it compare x
even when y == 0
)
Upvotes: 1