user2767399
user2767399

Reputation: 63

Unity 2D game, big tiles

I am making a big open world game where the map is hand drawn.

The dimensions of the map are 12800x3840.

Thus I have made world-tiles 1280x768 ( having 20x12 64x64 tiles )

My initial approach is to draw 9 world-tiles which are around the player. I also want my collision system to work on a tile based approach where i have a 20x12 2 dimension array. Is this the right way?

How do I do this in Unity? What objects do I use?

Upvotes: 1

Views: 787

Answers (1)

chosendeath
chosendeath

Reputation: 106

I used X-UniTMX to very good results on a tile based strategy game I'm working on. First you create the map using Tiled then you can import it using this software.

Tiled: http://www.mapeditor.org

X-UniTMX: https://bitbucket.org/Chaoseiro/x-unitmx/wiki/Home

Upvotes: 0

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