Reputation: 63
I am making a big open world game where the map is hand drawn.
The dimensions of the map are 12800x3840.
Thus I have made world-tiles 1280x768 ( having 20x12 64x64 tiles )
My initial approach is to draw 9 world-tiles which are around the player. I also want my collision system to work on a tile based approach where i have a 20x12 2 dimension array. Is this the right way?
How do I do this in Unity? What objects do I use?
Upvotes: 1
Views: 787
Reputation: 106
I used X-UniTMX to very good results on a tile based strategy game I'm working on. First you create the map using Tiled then you can import it using this software.
Tiled: http://www.mapeditor.org
X-UniTMX: https://bitbucket.org/Chaoseiro/x-unitmx/wiki/Home
Upvotes: 0